faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2020-01-06 09:45 pm

Applications


APPLICATIONS

Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.

↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters

RESERVES

To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.

FORMAT NOTES

Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!

If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.

NATIVE APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:

History

This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Opinions & Affiliations

This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.

Adaptation Notes

If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.

Inventory

Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.

Motivation

What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.



RIFTER APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CRAU APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Canon History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Past Game History

Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.

Prior CR

Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.

And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.




CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.

If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

favoriteanalyst: (Default)

Mobius | MCU | Native AU

[personal profile] favoriteanalyst 2022-01-11 11:08 pm (UTC)(link)
PLAYER

Name: Shawna
Age: 30+
Contact: shadowesque@plurk, Shawna#1574@discord
Other Characters: n/a
Interests: Apparently I'm big about characters with strong religious beliefs who also deeply question the institute that presides over that religion, so...what do we wanna call that, religious intrigue? Political intrigue regarding the Chantry and cults thereof? Also the broader sociopolitical ramifications of doing the outside the box things they do, the generally more liberal views they as a group hold compared to the rest of Thedas, as well as the whole 'used to be the Inquisition, now are just a tolerated splinter group' thing. And also just the social interpersonal aspects. Who...who here needs some therapy, raise your hand...

CHARACTER

Name: Mobius (M. Mobius, will only be doing the Cher thing with a single name for the game)
Canon/OC: MCU (specifically the Loki show)(wait, another one?)(yes, another one)
Journal: favoriteanalyst
Race: Human
Nationality: Marcher (ostensibly)
Occupation: ex-Templar
Division: Research, but also open to Diplomacy tbh
Mage or Not: Nah
Age: 52

History
canon history such as it is

↦ has an Accident (of the noodle incident kind) while young, leads to fairly extensive amnesia including his name and his family, but also leads to a come to Andraste moment
↦ filled with a Maker-borne desire to Do Good and Help People and Devote Himself To A Higher Cause, he becomes determined to drop everything and join the Templar Order, to the bafflement of those around him
↦ nerdy bookworm has done a lot of reading and continues to do a lot of reading, and this is me deciding the concept of a mobius strip exists, and this weirdo decides to take that as a name
↦ does moderately well in templar training, doesn't stand out in any particular way, doesn't especially suck. learns real fast to maybe not talk about the fact that he got Touched By An Angel and sound like a nutcase. his lyrium initiation is also akin to a religious experience that he now has some more complicated feelings about
↦ sent to Ostwick circle, where it is decidedly chill and perfect for nerdy types, where the tales of templar abuse are not nearly as rampant
↦ mage rebellion whoops. it's calmer than many other circles with a good deal more talking and actually trying to work something out, but eventually violence breaks out. as it always does. he does what he has to do, but he has doubts and questions and feelings about it after, which only increase during the war
↦ survivor of the Conclave--like many templars and mages, he was actually a fair distance away from the whole thing when it Went Down. made a point to help anyone and everyone he could regardless of who or what they were, sticking around the Haven area to do just that
↦ when the Herald bites it, that's the last straw to send him spiraling into a crisis of faith. gives up being a Templar--keeps some of the trappings but no longer calls himself one and mostly removes the sigil from his gear
↦ takes on odd jobs around the Marches until he settles down on the outskirts of Starkhaven, tries to form some ties to keep a supply of lyrium around (he falls in and out of withdrawal a few times over the years), finds out that people will actually pay some coin to have someone listen to their problems and dole out advice so becomes something of a therapist on the side by word of mouth
↦ he does not heed the new Divine's recall of the templars having given that up. the Tevinter/Corypheus forces storm the Marches, wiping Tantervale off the map and coming for Starkhaven. he helps as many refugees and those fleeing as he can, escapes Starkhaven before it gets completely cut off. decides it's time to stop his finding-himself pity-party bullshit and actually put his skills to use however he can.
↦ catches a couple of wagons shuffling refugees places, helps where he can, eventually makes his way to Kirkwall, hello

Personality

Cool/Calm/Collected
↦ easier for people to talk to you (and mages to trust you) if you don't berate them for every little thing; not unflappable but has the appearance of being so
↦ look, there's already so much weird shit in the world; a little more weirdness on top ain't shit
↦ being angry while trying to help people is not going to End Well
Conflicted
↦ in his standing in the world and his religion vs The Church's version of religion; in wondering who's more right, the Templars or the mages
↦ his worldview got shaken pretty badly after the Conclave and the death of the Herald; dooting around Starkhaven pretending like he's a normal guy hasn't exactly cured that
Curious
↦ known to read as much as possible on many topics; asks A Lot of questions
↦ are you a Rifter? he is ESPECIALLY going to ask way too many questions!
↦ if he knows as much as possible, then he'll be ready for anything, right?
Petty
↦ easily becomes a snarky bitch to people he doesn't like; goes for the psychological throat when the cool/calm/collected finally drops
↦ thankfully he tends to give people the benefit of the doubt and give them a chance if they apologize or try to redeem themselves
↦ otherwise fuk u good serah
Devout/Devoted
↦ has his beliefs, sticks to them; staunchly Andrastian, just maybe not in the way the Chantry would strictly approve of
↦ being devoted (to a belief, a cause) is not the same as being loyal (to a person/people); he learned this one the hard way
Presumptuous
↦ self-assured and stubborn enough in his beliefs to think he's right
↦ what's he right about? whatever he's decided at this moment
↦ sometimes keeps this to himself; sometimes opens his mouth and comes off as a condescending, overbearing know-it-all
Contrary
↦ likes to see how far he can bend rules (without breaking them)
↦ insubordinate To A Point; got plenty of slaps on the wrist from his CO but didn't do anything egregious or dangerous
↦ is willing to play devil's advocate for interesting conversation
Unconventional
↦ feeding that itch, that desire to do something different than the same thing that's been done for ages; thinks outside the box
↦ thinking the Maker sent you a vision as a boy and that the Rifters are all chosen by Andraste Herself is certainly fucking unconventional yeah
Perceptive
↦ Notices things, especially and primarily in people; alert to the tics and expressions of others, in the things they say and the things they don't
↦ not a scout, though; he's not nimble or stealthy enough
↦ much more likely to notice a change in a person than a change in surroundings

Opinions & Affiliations

Chantry
↦ complicated!
↦ the religion is good; the institute bowing to the whims of whatever painfully human woman gets elected to wear the funny hat is...less
Templars
↦ those were his brothers
↦ those are his brothers
↦ were. are. were.
↦ a lot of bad decisions got made; a lot of decisions that seemed right at the time were made
↦ he's distanced himself from them but retains a fondness for what was
Circle Mages
↦ organized, helpful, have/had their inter-scholarly spats but knowledgeable and wise and reasonable
↦ frankly he's for bringing Circles back
Apostates
↦ ...potentially very dangerous, unruly, reckless
but should not a person be able to choose their own life path?
but should not a mage be taught under safe supervision?
Blood Mages
↦ fuck those guys in particular though
Seekers
↦ thunderbolts and lightning very very frightening he
Elves
↦ quite frankly doesn't know what to make of them as a whole
↦ they've got some weird beliefs and get treated like shit (spoilers: because of the chantry) so he's...wwwwary but not necessarily likely to treat them as lesser
↦ elven mages and templars got the same treatment in the circles anyway, and so long as they open themselves up to the chant then it'll all be fine
Orlesians
↦ hoity-toity fancy-pantses who wouldn't know a days work if it bit them in the ass
↦ (who doesn't like making fun of orlesians honestly)
Rifters
↦ nigh-holy heralds chosen by the maker's bride herself nbd
Qunari
↦ jesus mary and joseph those guys are fucking intimidating
↦ are we sure they're the maker's children too? we are? okay. okay, but he doesn't trust them far as he can throw em

Adaptation Notes

"shawna wtf are you doing apping yet another timespace scifi character into this high fantasy game" i just think they're neat

Given a big thing about the TVA is that there's no magic, Templar makes sense to be able to shut down magic. While canon Mobius isn't much of a fighter, there's an aspect of faith and belief in canon that I feel translates well into a job based heavily in the Chantry and its belief system. While a nerdy analyst type, he canonically specializes in the capture of particularly dangerous variants, and what's more dangerous on the daily than a blood mage/maleficar/apostate/etc?

I've chosen to translate his firm belief and devotion to the job that might otherwise be morally questionable to being a devoted if troubled believer of a (lapsed) Templar, turned his (currently canonically) mysterious past into Convenient Amnesia with a hit of Come To Andraste revelation, and his subsequent bombdrop yer a variant harry into (emotionally) a break from the Templars and the Chantry as an organization.

That he has differing ideas from many of his compatriots about how to deal with variants, and that he's open to the realizations of how fucked up everything is, is thus interpreted as a...hmmmm variable personal interpretation of the Chant and his religious stances, as well as questioning his stance on mages. His broad knowledge and experience with temporal shenaniganry as well as his analyst job is a love of books and reading and researching out of pure interest/fascination.

Strengths & Weaknesses

Templar who's been a templar for decades and is pretty good at the whole templar-y thing. At least in terms of specialized skills. He's an okay sword-and-shield type fighter, but age (and reliance on lyrium) is catching up to him; still, it would be unwise to underestimate him. He'll still cut someone down, but complain about his knees while doing so. He's coming in with a stash of lyrium for personal consumption and will have to make a point of figuring out how to obtain a steady supply moving forward (and having had a few tastes of what being without does to a person, he has no plans to lapse in his use again). Not a ranged fighter, has never had to be stealthy--you don't put on that armor for stealth aight. Is going to be wary of apostates slinging magic in the field.

Is pretty damn good at reading people like an open book. Obviously I don't plan on infomodding anyone at any time, relying only on narrative-supplied details and publicly known information to draw conclusions, but he's exceptionally good at sussing out what's ticking behind someone's eyes. He claims it to be a gift from the Maker, though there isn't anything actually supernatural about it. He's just. good at reading people. Imagine a fine blend of seasoned psychotherapist and overworked detective who has stopped bothering with good cop/bad cop and just talks to the perp instead. This doesn't make him a walking lie detector, just that he's got a keen eye for tics and cues and a personality that lends him to be calm, curious, clever, and even occasionally charming.

Which on the flipside can make him go poking at the wrong thing, being convinced he's right about something that he's actually Quite Wrong about, barking up the wrong tree, digging too deep, asking too many questions, being a nuisance, and trust that he's going to have a very apparent fascination with Rifters that is going to be offputting. Does not like to lie outright (can, does not like to), but lies of omission are a-okay. He'd make a terrible spy, nobody ever suggest it.

Most of his travel has been within the Free Marches, so a lot of his opinions and experience from other cultures is from books and brief contact with people from Elsewhere and how they act. A vast majority of that travel has been on land, either marching on foot or riding in wagons. Sea-worthy boats and horseriding are...new to him.

Jack of all trades - his nerdity and bookworming and reading a wide array of what he can get his hands on between templaring means he knows a little bit on a wide array of subjects, including some super basics of (reading) some of the other languages of thedas
Master of none - his nerdity and bookworming and reading a wide array of what he can get his hands on between templaring means he never stopped to focus on any one area of expertise and therefore...does not have any expertise on any given subject. save andrastianism?

Inventory

↦ remaining parts of his Templar gear: sword and shield, chest piece, gauntlets, boots, primarily. has made attempts to remove or obscure the Templar sigil from them but was not...100% successful
↦ small personal supply of lyrium and his philter
↦ heavily heavily used, dogeared, annotated copy of the Reader's Edition of the Chant of Light
↦ heavily used, dogeared, annotated copy of the Reader's Edition of the New Cumberland Chant of Light

Motivation

Having seen how a good chunk of the Free Marches are on fire yo, and as ineffective as he feels right now, and as ineffective as he feels the Exalted March is being, he wants to offer up his sword and lyrium-based powers to do something that's either more direct or something out of the box/otherwise unsanctioned. Try Something Else. He's been in something of a rut ever since putting his Templar-ing ways down, but if he can't trust the brotherhood and isn't sure about fully trusting the Chantry, then he'll go to the other place he knows are doing something, sometimes in very...unique and interesting ways.

SAMPLES

TDM with Astarion
TDM with Sylvie