Fade Rift Mods (
faderifting) wrote2020-01-06 09:45 pm
Applications
APPLICATIONS
Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.
Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.
↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters
RESERVES
To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.
FORMAT NOTES
Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!
If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.
NATIVE APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:
History
This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Opinions & Affiliations
This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.
Adaptation Notes
If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.
Inventory
Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.
Motivation
What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.
RIFTER APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Canon Point:
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CRAU APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
Canon History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Past Game History
Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.
Prior CR
Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.
And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CANON UPDATES
Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.
If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.
APPING PREVIOUSLY PLAYED CHARACTERS
We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.
Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.
If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

Jude Adjei | OC | Rifter
Name: Charlie
Age: 33
Contact:
Other Characters: Ellie Williams
Interests: All the reasons listed in Ellie's app, plus sometimes you just need to play a dude who gives good hugs rly
Note: Jump to "strengths and weaknesses" for an explanation of what a Sentinel is, so the other stuff will make more sense.
Name: Jude Adjei
Canon/OC: OC
Canon Point: N/A
Journal:
Age: 34
Canon World
Full disclosure: Jude's world lifts heavily from the Ghost Mountain Wolf Shifters series by Audrey Faye, so if anything looks familiar don't come for me ayyy
Our world and time period, but what if shifters?
First: Shifters are people who spend time in both an animal form and a human-shaped one. They are not were-creatures. Otherwise, Jude's world is parallel to the real one. Shifters aren't humans, and humans can't become shifters. There are different types of shifters (wolf, bobcat, bear, etc), and they can interbreed, but each shifter has only one animal form regardless of their ancestry. They're cool with humans, but human culture doesn't account for a shifter's physical, social and emotional needs, especially if the shifter is pack-oriented, so a lone shifter is quite rare. Wolves are particularly social and can live in anything from small family groups to large, interconnected packs of hundreds of individuals. The largest wolf pack in North America (which Jude is a part of) is more than 800 strong at last count. It claims territory throughout the American midwest along the Rocky Mountains.
Wolves are the most common types of shifters locally, and they have the best PR with humans. Many live at least part-time among human society and have day jobs or other forms of income which they pool a portion of for pack use. Different groups barter each other for labor, goods and services. Most packs have communal dens somewhere more rural, which gives them plenty of room to run and hunt.
Shifters have their own laws, shifter courts, system of incarceration, and rehabilitation programs. All shifters are subject to shifter law, and these are often stricter than human laws, especially in cases that involve violence. Not all packs recognize shifter court, but Jude's pack alpha was one of the people to implement it.
The courts were implemented within Jude's generation. He remembers a time when dominance battles could lead to death and horrific injuries. For wolves, dominance isn't just a concept, it's a metaphysical weight they can use to psychologically force others to submit or obey. Wolves naturally follow those with more dominance, and submissive wolves who can't wield dominance are highly vulnerable to those who can. The Alpha of Jude's pack is a fierce advocate for the rights of submissive shifters, and so is Jude himself. A healthy pack operates like an extended family unit where each member is a valued and deeply beloved individual, while an unhealthy pack operates more like a cult.
Jude's pack is considered to be on the progressive side; it's got a large contingent of LGBTQ+ shifters and has a higher than average amount of mixed-type shifters on board. Bears, hawks, bobcats and the like are not uncommon- they're all considered wolves, even if they don't wear fur.
History
Jude was born into the largest wolf pack in North America, whose territory spans along the Rocky Mountains, from the United States and up into Canada. There are more than 800 individuals in the pack at last count, and it's still growing.
His mother and father had an amicable split when he was still very young, and a few years later, his mother paired with the woman Jude affectionately calls his "bonus mom". All three of his parents worked together to co-parent him effectively, though this wasn't hard because the nature of a shifter pack very much subscribes to the "it takes a village to raise a child" mentality. Jude has a mess of aunties, uncles and cousins with no blood relation to him, who have been around since he was small. These days his father lives in Seattle, doing outreach work with the local fish and game department, while his moms are closing in on retirement. His first mom is a lawyer with an emphasis in housing law, and his bonus mom is a firefighter.
Jude is one of the two Sentinels of the pack, and that's a "job" all it's own, but he moonlights (haha) as a bartender in towns at times, when the local pack-affiliated clubs are running short of hands. More rarely, he's brought in as muscle, doing anything from work as a bouncer to backup in turf wars. Jude has a few pack-specific abilities that make him uniquely suited to a variety of roles. He mainly crashes in the communal pack spaces, and has a bed ready for him in several states.
When Jude isn't acting to support and contribute to his pack, he likes to spend time with the younger members, from teens down to toddlers and babies. The communal style of pack life means there's always a crying baby to soothe, a toddler to entertain, a teenage misadventure to clean up after. When he truly has nothing to do, which is rare, he likes to bake. He's got a huge sweet tooth, a trait that he jokes he inherited from his bonus mom.
While Jude has led a generally happy and healthy life, he's had heavy contact with people who haven't, and he's deeply familiar with the after-effects of trauma. There are also people out there, especially shifters, who see him as a threat because he is not susceptible to their power and control. Jude's learned hard lessons about having to protect himself from people who have tried to hurt or possess him. As a teenager coming into his power he was often a target, and he learned quickly when it came to protecting himself.
Basically, normal dude who likes hugs and turns into a wolf. He's the one they call when shit goes down and they need a metaphysical gravity blanket. Wolves get fighty and he can keep up.
Personality
While Jude is an entire person on his own, being a Sentinel has greatly shaped his world outlook, values and motivations.
Jude is generally self-confident, easygoing and kind, and given to silliness and teasing with people he likes well. He's a very action-oriented type of person, and feels best when he's doing a job or contributing to the well-being of others. He deals with feelings of sadness, doubt and grief by acknowledging, then working through them. He loves being physically close to friends, family and lovers, and gives hugs and affection freely.
He has the tendency to place his value and self-worth in what he can do to help others, but the emotional maturity to recognize that he does it. He is driven to help where he sees his hands can make a true difference. That said, he's realistic about what he can and cannot do, and he deeply prefers the smaller, personal scale of helping others rather than the grand, sweeping reach of an alpha. He's the man delivering soup and socks to a person living out of their car, not a figurehead campaigning for widespread change.
Jude values freedom, personal agency, and compassion. He believes deeply that strength comes in many forms, and that true power is not in what you can order people to do, but in what you can inspire people to do. He's the guy who wants you to be your own superhero, and nothing would make him happier than holding your cape.
He has a lot of patience, but not a lot of tolerance for asshole behavior. That said, he's very much not a pacifist. While violence is very rarely the first resort, it's a reality of living in a wolf pack, and Jude knows how to fight either alone or in groups. He's not a seasoned veteran soldier, but he can and will throw down if needed, and he's very good at it. If he can get away with not killing someone he will, but he has no problem with ripping out a throat if there's no choice.
Significantly, Jude thinks of most everything in wolf terms. While he's familiar with humans in concept, a lot of his thought processes and culture is a product of his upbringing. He is highly touch-oriented, views sex and nudity as natural (when you shift, clothes are mostly just for self-adornment) and has a lot of difficulty understanding people who operate alone or don't trust anyone. For him, the "gotta look out for number one" outlook is difficult to compute, and while he knows that most other people don't normally cuddle up and lean on their friends, he associates those things as hallmarks of a deeply wounded person, and it's challenging for him to view it as the default. He doesn't always understand when people need or want to go it alone, and sometimes his instincts are wrong.
Jude assumes he knows what's best, and back home that's usually true. However, the approach that works for wolves doesn't work for everyone. He can come off as suffocating, overbearing, arrogant. He may blunder into a hurt, not think things through, or drop the ball. He needs to be of service. He also comes from a sheltered place; while there are certain things he won't forgive, he also gives people too many chances, and wants to believe in the best in them, which may result in him (or others) getting hurt.
Strengths & Weaknesses
Jude is a Sentinel. It's a very rare type of wolf shifter- they're born without the ability to wield dominance, the metaphysical weight that can compel a shifter to obey another. However, unlike submissives, a Sentinel is nearly immune to the effects of dominance. While he can feel when someone's using it, Jude has zero compulsion to obey. Instead, he has a dialed-up sense of pack empathy. He can feel the emotional states of other shifters. This ability is supernatural and literal, to the point that pack legend has tales of Sentinels reading minds. Unless someone is a shifter, he will not feel their emotions.
While it works best with wolves, Jude is like a metaphysical eddy in the water flow of the pack. People just feel chilled out, safe and grounded around him. While this is mostly passive, due to training Jude can focus this "calm" through touch and help soothe panic, fear, anger, and trauma responses. This is also useful if someone is having trouble with their shift or losing control of their wolf. He can forcibly drag them back to lucidity.
Jude is very careful this last ability, one he calls a "hammer", and only breaks out this particular trick in emergencies. It's not fun for him or them.
Please note that all of Jude's Sentinel abilities will work very little or not at all on people who aren't shifters or part of his pack. They will be near-useless in Thedas. At best he might be able to calm down someone who is upset and make it slightly easier for them to think, but that'll depend as much on their personal trust and how safe they feel with him as anything.
Aside from that, classic wolf shifter: he can turn into a big scary wolf. He's faster, stronger and tougher than a normal human, moreso in wolf form. He heals at an accelerated rate and can survive most injuries that aren't immediate killing blows. Since he's separated from his pack, he'll heal major injuries over the course of a couple of weeks instead of a few hours. If he ends up with close, loving relationships with others he might cut that down, but since humans aren't shifters, it won't ever be as effective as the presence of a true pack.
In human form he's stronger/faster/has better senses than most humans, but needs to go furry to have all of his abilities. Sentinel abilities can be used whether he's furry or not.
Basically, you have a guy who can turn into a big scary wolf, who's homesick and used to being a lot more useful.
Skills:
- Basic K-12 American education
- Can bake and do simple homestyle cooking, but he's a hobbyist, not a professional
- Can fight good (both as a wolf and barehanded as a human)
- Knowledge of basic first aid, field medicine, etc. Can do stitches, set a broken bone, and pop stuff back into place.
- Limited ability to communicate with animals. He won't be explaining anything in detail, but stuff like "move or I'm going to eat you" and "there is food over there" will get through.
- Wilderness survival skills, familiarity with camping, hunting and processing game.
- Basic stealth and climbing.
- Likes singing and dancing, definitely not a professional.
- Passable at knitting.
- Knows what to do if handed a crying child.
Non-skills:
- Most prey-type animals don't like him. Horses do NOT want to invite him to the party. Dogs are borderline and may be skittish. Cats don't care. Griffons may be offended by his presence, but it will depend on their individual personality.
- May be hit and miss with human culture. He knows stuff in theory, but sometimes it'll be obvious he's a wolf in man skin.
- ??? weapons and armor ??? he has teeth and claws thanks
- Not actually good at diplomacy. Has a lot of difficulty working with and compromising with people who are assholes. He's not going to be able to talk civilly with someone from the Tevinter Imperium.
- Way too fucking nice. Wants to believe in the best in people. Can sometimes lead to making the wrong call.
Suggested Nerfs
Natural nerfing due to being separated from pack.
Arrival Inventory
None, zero, nada. He's coming through as a wolf.
Humanization
N/A, his human form looks like a normal human.
Fit
Love this game, but I deeply missed playing a well-adjusted adult. There's a lot of people Ellie would never hug. And then I started playing him and I love him, your honor
Also in all seriousness, I'm looking forward to the inner drama of playing somebody who feels like he's flying blind, both in terms of culture shock and the sudden uselessness of abilities he relied on. He's going to learn to love people who are different from him, in the ways that they need him to love them. Basically, dude who thought he was an expert suddenly realizing he has a lot to learn.
Multiple TDM Threads!
ACCEPTED + NOTE
Your application has been approved, with the following notes:
Welcome to Fade Rift! Before you start playing, please:
You're then welcome to post an introduction to the OOC comm! Since your character is arriving via rift, you're welcome to post a rift arrival log or to begin RP in the Gallows and simply handwave that members of Riftwatch met your character on their arrival through the rift, helped them close it, and brought them to Kirkwall. If you have any questions, let us know.