faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2020-01-06 09:45 pm

Applications


APPLICATIONS

Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.

↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters

RESERVES

To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.

FORMAT NOTES

Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!

If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.

NATIVE APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:

History

This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Opinions & Affiliations

This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.

Adaptation Notes

If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.

Inventory

Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.

Motivation

What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.



RIFTER APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CRAU APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Canon History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Past Game History

Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.

Prior CR

Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.

And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.




CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.

If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

degenere: (54)

Valentine Nicasius Maxence Mérovée Olivier de Foncé || native OC

[personal profile] degenere 2022-10-25 02:55 am (UTC)(link)
PLAYER

Name: cee!
Age: old mrs. old
Contact: Ceeeeee @ plurk
Other Characters: Matthias, Darras Rivain, Tiffany Hart, Doki o Bearhold, Nikos Averesch (don't @ me i like characters)
Interests: rping the rescue of lost animals. rping the adoption of lost animals. rping the adoption of animals that are not lost. rping being married. rping being very smart. rping being very Orlesian.

CHARACTER

Name: Val de Foncé (Valentine Nicasius Maxence Mérovée Olivier de Foncé [son of Mérovée de Foncé, Comte de Falaise sur la Mont])
Canon/OC: OC
Journal: degenere
Race: Human
Nationality: Orlesian
Occupation: scholar (professional), demolitions expert (professional), designer of siege engines and other structures (professional), zoologist (professional), renaissance man about town (professional)
Division: Research
Mage or Not: nah
Age: holy shit he's 33

History
- Firstborn son and originally heir presumptive of Mérovée de Foncé, Comte de Falaise sur la Mont. Family holdings and mansion southwest of Val Royeaux. One younger brother, Betin. Mother Lady Maxence Begnoche, a baroness of Val Royeaux, known for her parties, wit, and the Begnoche sapphires.
- Charmed, vaguely unhappy childhood. Spoiled, beautiful, impetuous; raised at Falaise sur la Mont. Captured and raised all kinds of wild animals in weird places in the mansion. Clashed with his mother. Indulged a little more by his father but still discouraged from idle pursuits. Educated privately. Early acceptance at 12 to the University of Orlais. Showed great promise in architecture especially.
- Not common for heir to attend university; Val's maternal uncle Lord Guiscard Begnoche persuaded Mérovée to send Val to study to round out his education and get him accustomed to Val Royeaux, city life, the elite. Furnished with a home, supplied with servants and an allowance.
- Val loved university, never wanted to leave. Better with his studies than anything he had been in his life, finally found pursuits to his interest. Became greatly skilled with explosives at about this time under encouragement of an instructor. Moved out of his furnished home into a home with friends. Didn’t inform his parents. Mérovée traveled to Val Royeaux after servants wrote in concern. Tracked Val down and confronted him. Tempers were high. First time Val was threatened with being ousted from the family.
- Angry with his familial situation but happy otherwise, Val made great friends (Freddie and Jeannot!), achieved great things. Brilliant without trying very hard, impressed professors and classmates. Had a flair for the dramatic and practical demonstrations always displayed this. Turned toward destructive construction; built small scale siege engines and waged war on other students (pranks!). Inspired by his reading on the Qunari, held first trials of his explosive black powder; frequently lost his eyebrows to explosions. Simultaneously developed a reputation for laziness, last-minute cleverness, daring, and carousing.
- As he advanced in study, classroom work took a backseat to adventuring under pretense of fieldwork. With best friends Jeannot and Freddie, he explored, looted, recovered, mapped, discovered, and studied foreign lands. List here.
- The rift between Val and family grew worse. Political tensions similarly mounted in the background. The de Foncés had political and personal ties to the Marquis de Montsimmard and so would come to favor his side in what would become the War of Lions; Val preferred to be left out of politics entirely. Too much else brilliant and amazing in the world.
- At 20: Mérovée demanded Val return home to la Mont and take on familial responsibilities. Val refused; was disinherited.
- Weathered brief poverty before Uncle Guiscard died; left a minor fortune in gemstones and property, not very lucrative.
- More adventure! Also heard rumors of the Inquisition’s work. Val and friends very impressed.
- Orlesian politics heated up as the War of Lions began in earnest; Val’s expertise in explosives sought by both sides. Unwilling to get involved, left Val Royeaux on an extended adventure. Ended in Par Vollen where they were forced to flee. Took to Skyhold to help the Inquisition.
- Stayed until it became Riftwatch. Momentarily fled and faked his death at the thought of a marriage proposal. Returned, alive. Avoided being forced to join the Orlesian army. Adopted several strange beasts. Participated in a marriage of convenience to Wysteria Poppell. Helped with a fantasy gun. Adopted more strange beasts. Furnished a small library. Commissioned the digging of a cellar in Wysteria's haunted house.
- Fell in a kind of love with his wife of convenience.
- Followed her to Orzammar.
- Came back to Riftwatch.


Personality

First let it be known: Val is an almost-charming asshole.

Like basically all Orlesians, he is convinced of his relative superiority to everyone--and yet he’s just charming enough that he is, many times (in the right circles), excused. A quick thinker and a fast talker, Val is confident and clever, and his extensive schooling has given him command of a vast range of topics and disciplines, with specialties in zoology, construction, and demolition.

In the negative, Val is impetuous, prone to fits of sulking when he isn’t understood or doesn’t get his way. He is mercurial and he is temperamental when his irritation is roused. He will get into fights to defend his friends, his work, and himself. He has a great deal of personal pride, which fills in the gap left by his disenchantment with his family. He is impatient, and abandons people too slow to keep up with him. And, because he knows how intelligent he is, he often disdains the intelligence of others, especially when their so-called expertise overlaps with his.

His wealthy upbringing has left him out of touch. Though he has been expelled from the de Foncé family, he retains many of the traditional Orlesian prejudices against lower classes, other races, and other countries, but is quite enchanted (ha) with mages, a predilection that leans toward a fetish. Despite his disinterest in the politics of Orlais, he is deeply proud of Orlais, especially the University. He has a small fortune but it isn’t easily converted into actual coin, which occasionally leaves him strapped for cash, but his charm can often get him a deal. He has bar tabs in many cities.

Val detests responsibility, and his reputation for laziness is well-earned. He puts forth little effort and prefers to schedule fieldwork rather than remain in any classrooms - and yet he has never been kicked out of university. Rumors abound as to how he has avoided this fate. Contrary to his reputation, Val is passionate about his focused studies. So long as you are speaking of his interests, then you have his interest. He dislikes poetry (too unspecific); he adores epic sagas of adventure, which helped inspire his exotic fieldwork.

Val has made a family of his friends. As charming as he is, he has cultivated a wide social circle, but few attain the upper tiers of his affection. He loves Freddie and Jeannot deeply and unconditionally, and would do anything for them and would rather die than betray or fail them - and he expects the same from them. He loves easily and is highly physically affectionate, yet does not develop lasting romances. He has, somehow, fallen into a relationship with a Rifter, Wysteria Poppell. I mean, de Foncé. They got married and he actually likes her, despite his best efforts.

He is brave to a fault when it suits him, and more brutal than he is a skilled or elegant fighter, definitely better with a bow than he is with a sword. He charges into danger without thinking twice, and takes great satisfaction with risking life and limb for a goal or purpose. As long as it's his goal and/or purpose.

Opinions & Affiliations

the Chantry - scholarly respect. mostly bemused. personally not extremely religious but not irreverent either. vows of chastity are both confusing and hot, which makes them more confusing.
the Qun - scholarly interest only with some touches of respect. the Qunari are so exotic and weird and backwards, you guys! great work with the black powders. highly interested in those black powders.
the Mage/Templar War - no real opinion. would side which whoever would be most contrary in any given discussion. if forced to choose, would probably come down on the side of mages, because they're more interesting.
Theodosian Race Relations - humans are generally superior. full stop.
Elves - gross interesting.
Nobility - claims to be anti-nobility but also enjoys the status and perks of being noble and rich and would be really hard up if that changed so. not actually anti-nobility. really he is mostly just ANTI MASK.
Mages (Apostate or Otherwise) - "You're so lucky," Val would tell every mage, with a wistful sigh, "I've always wished I was born a mage. It would be so disappointing to my family." But he won't get to say this, bc mages don't talk to him.
Grey Wardens - waste of time, there are more interesting things to do and be, too much responsibility. loves the griffons though.
Templars - waste of time, there are more interesting things to do and be, too much responsibility. their armor is ugly. way too serious.
Seekers - a measure more of respect for this order but... generally considered to be a waste of time, there are more interesting things to do and be, too much responsibility.



Strengths & Weaknesses
STRENGTHS
- demolitions (explosive powders, combustible liquids, oils, quicklimes and sulfers)
- construction (with a special focus in aqueducts, bridges, roads, and siege engines)
- zoology, with specific focus on beasts of Antiva, Rivain, Tevinter, the Donarks, and what little is known about the Arbor Wilds. adores dragons, griffons, giant spiders, giant winged ants, and underground creatures with creepy white eyes
- great camper, good at roughing it (with his cool supplies)
- highly intelligent
- quick and voracious reader; quick and clever thinker
- deeply passionate and inspired about his personal interest and work
- brave
- wealthy


WEAKNESSES
- quick temper
- inability to comprehend or consider the likely intelligence of others
- massive superiority complex, prejudiced against other countries and races in a vague but still semi friendly way
- not trained as a fighter
- disdainful of the intelligence of others
- lacks passion and inspiration for things outside of his interest
- impatient
- holds a grudge
- thoughtless and not especially selfless
- stubborn
- wealthy


Inventory
- the clothes on his back
- 1 dagger, expensive (on his person)
- 1 longbow, expensive (left it in his workroom)
- 6 arrows, black and green-dyed fletching (left these in his workroom)
- 2 bags full of: parchment, inks and pens, 6 books (mostly written in Orlesian, 1 on architecture of Orzammar, 2 on zoology, 1 on cartography, 1 on what passes for physics in Thedas, 1 on dwarven history, 1 trashy romance novel) and 4 journals (all written solely in Orlesian, many sketches and drawings included, mostly of animals, caves, stalagmites, underwater lakes, half-finished sketch of a woman who is ABSOLUTELY NOT WYSTERIA).
- 1 hat (which is in a style that is very cool in Orlais right now thank you)
- 1 money pouch containing 18 pieces of silver and a little bit of gold.
- 1 mysterious egg, small.


Motivation

The Amis originally planned to join the Inquisition (and Riftwatch) was to become instrumental in saving the world with their wonderful brains. This remains Val's goal. Also he followed Wysteria back. Not because he cares or anything.

SAMPLES

here and here
degenere: (71)

Re: ACCEPTED

[personal profile] degenere 2022-11-03 12:26 am (UTC)(link)
I never left