faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2020-01-06 09:45 pm

Applications


APPLICATIONS

Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.

↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters

RESERVES

To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.

FORMAT NOTES

Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!

If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.

NATIVE APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:

History

This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Opinions & Affiliations

This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.

Adaptation Notes

If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.

Inventory

Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.

Motivation

What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.



RIFTER APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CRAU APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Canon History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Past Game History

Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.

Prior CR

Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.

And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.




CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.

If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

soulrot: (Default)

wolfram tjäder | native oc

[personal profile] soulrot 2023-02-28 05:13 pm (UTC)(link)
PLAYER

Name: MJ
Age: Old
Contact: [personal profile] unbeliever
Other Characters: Bastien, Kostos, Redvers, Xio???
Interests: With him specifically I'm here to have someone in Research & Project Sashamiri. In general I am still waiting for the Druffy mission.

CHARACTER

Name: Wolfram (Ram) Tjäder
Canon/OC: OC
Journal: [personal profile] soulrot
Race: Human
Nationality: Ander
Occupation: Grey Warden
Division: Research
Mage or Not: Mage
Age: Mid/late 30s… again...

History

Wolfram is originally from Siksjö, a village west of Nordbotten, which was once the last stop for merchants headed for Laysh before the long trek across the blighted steppe. Laysh has languished since the Voshai stopped coming in the Black Age; so has Siksjö. Why is anyone still there? Great question, don't ask, they'll be offended. After darkspawn got Wolfram's dad and older brother when Wolfram was four, he was raised alone by his mother Lovisa. His upbringing was poor, religious, sprinkled liberally with darkspawn threats, and a little fucked up. When he demonstrated minor magic as a child, Lovisa was terrified and pious about it, but he was all she had left. Her best attempts at getting it out of him via folk remedies and religion failed. The neighbor who snitched to the Templars did them both a favor.

The Hossberg Circle was a training ground for Grey Wardens with mandatory physical exercise and combat staff training, but Ram was a nerd and relieved to be safe inside a tower. Unlike many of his peers who were eager to be recruited, he half-assed the military training and read a lot of books. When he was told he was being recruited anyway, around 18 years ago, he said, "Oh... No, thank you," but they said it wasn't a request. At his Joining, the majority of people present had been his friends since childhood; the majority also died.

He was assigned to work under the archivist at Weisshaupt, replacing a predecessor assistant who'd recently been skewered by a hurlock. He became essentially a darkspawn zoologist, dissecting and cataloging darkspawn corpses or accompanying units on field excursions that were more about looking into weird darkspawn behavior or curious underground finds than defending helpless villages. He specialized in studying emissaries and their magic.

He was on such an excursion in the Free Marches when the Wardens had their coup in the Anderfels, several years ago. He elected not to return—a decision that was made while he was actually in the process of trying to return, if only to see what was going on, but intercepted and gently detained by the Inquisition on the way. Once they were satisfied he wasn't a danger, he joined the Wardens who have been working in the background at Valeska's Watch in Orlais all this time. But he's recently started hearing whispers, and he's come to Riftwatch in search of information he's learned they have. And to help, or whatever.

Personality

The Wolfram that Riftwatch is getting wouldn't be recognizable to people who knew him in the 9:30s. He used to be fun. Reportedly a little nuts, with touches of Steve Irwin in his approach to darkspawn—not the wrestling, the what a beauty attitude—but also friendly and quick to laugh, proud of the Wardens and his work, helpful to new recruits, and a beast at drinking games. He liked to name the darkspawn. He could be counted on to relay stories of humble people's battle heroics in their stead, often with hyperbole and some acting, and to fill silence with gruesome Ander folk songs. And all of this with a thick German-ish accent.

But the 9:40s have been eventful. His faith in the Wardens has been chipped at over the course of years and recently shattered; the work he was proud of is all in the hands of people he can no longer trust. He is taking it personally.

Now he's most his old self when he's working—when he feels like some progress is being made, his limited time not being wasted, and when he's focused enough to be distracted from the rest of it. In between, he's quieter, impatient, terminally unsatisfied, untrusting, and half-beaten. His once-cheerful flippancy about disgusting and mildly dangerous blight science is trending toward callus disregard. He'll still laugh at jokes, but most often in a single ha way, followed quickly by a return to business or distracted frowning.

Being a ceaseless workhorse does not come naturally to him. But he tries his best, which often means skipping social events that might have relieved some of the pressure until he fully cracks, loses his temper and/or locks himself somewhere to drink too much alone.

He's spent his entire adult life knowing he would die young and giving lip service to a willingness to do so. No greater sacrifice, Wardens deserved their power because they would die for it, etc. But he has never actually wanted to die and always been keen on hints it might not be obligatory after all. There's a part of him, equal parts arrogant and service-oriented, that still couches this in the terms of a greater good; he's smart, he has something to contribute, and it's best for everyone if he doesn't crawl into a hole and die prematurely. But on some days it's more that he's bitter about the Wardens and unwilling to die for them anymore. And on others he's simply afraid.

Opinions & Affiliations

Grey Wardens: He grew up in a place where they were defenders and overlords both. He only grudgingly learned to love being one of them himself, but he did learn, and now that he knows they are up to some real bullshit, he is extra miserable and betrayed about it.

Circles & Templars: He was grateful for his Circle—it was better than his home life—but he can't imagine having been somewhere like Kirkwall and was around when the Wardens assisted in sheltering mages who didn't want to fight. Feels some sympathy for Templars for all the ways they're similar to Wardens. It's complicated. It's also not his problem.

Nations: Semi-patriotic as much out of resentment as pride—if the Anderfels are shit it's because everyone else has abandoned them, no one else could endure what they have—but again, politics are none of this business.

Races: Wardens take all types; he's chill. But he doesn't consider elven liberation his business anymore than human border disputes.

Religions: Raised intensely Andrastian. He still talks like a believer and is in many ways culturally conservative, because he's Ander that way. But his actual deep-down faith in the Maker is ehhhhhhhhhh.

Strengths & Weaknesses

Wolfram is a Circle-educated, Grey Warden-trained mage who's focused his energy on research rather than darkspawn-slaying. He's competent enough in the field to not be a total drag to have along, but combat isn't his strength. Specifics:

Mage: He knows Mind Blast, Arcane Shield+Wall, and Elemental Weapons from DAII's Arcane tree, the Weakness section of DA:O's Entropy spells—in summary, he's good for buffing companions and weakening enemies more than for doing much active damage himself. He also knows Dispel for lab safety purposes, how to create elementary palm-sized fire/ice/electricity balls, and the basic brute force "shove this rock to make a bridge" telekinesis.

He has a cultural/religious aversion to blood magic, but the moment he has access to Riftwatch's files from Soldier's Keep, he will begin acquiring this half-custom Warden-specific blood-based specialization, because that's different:

  • Dark Sustenance: A blight-based alternative to the typical blood mage's magic-for-health trade, in which a self-inflicted wound can power some spells. Taint for mana trade. I hate both of those words.
  • Bloody Grasp: Blight-based spirit damage to a target, at the cost of some of the caster's health.
And based on Avernus' use of blood magic to live for over 200 years and not undergo the Calling + his prior research + maybe assistance from Riftwatchers with relevant info, he'll eventually be able to add:

  • Dissidence: Disrupts the blight-reliant magical connection that facilitates the darkspawn hive mind. Cast on himself, a brief reprieve from the Calling; cast on darkspawn or controlled Red Templars/Wardens, a brief reprieve from blight-reliant mind control. Both at the expense of a chunk of his health. It's a much milder form of what Avernus accomplished, good for a few minutes of quiet/lucidity at a time. Not a permanent fix.
  • Resistance: Corruption-specific healing that increases a living being's ability to resist the spread of the blight, at the expense of harming their health in other ways. It doesn't reverse corruption or cleanse anything, just diverts more of their energy/immune function toward slowing the spread. Regularly casting it on himself (once or twice a day), combined with his Warden resistance, will slow his slide toward ghoul enough to give him maybe 12 or 18 months instead of six. Casting it regularly on a non-Warden who's been recently corrupted won't save them but might give them an extra week or two. In the meantime it will cause lethargy and a weakened immune response to normal illnesses.
The rest of his metaphorical skill points have gone into researching the nature and behavior of darkspawn, especially the capabilities and counteraction of the Blight-based magic used by darkspawn. He would love to learn to use Blight magic—something even an untainted mage was able to do with help from the Architect—but currently doesn’t know how. (If he ever learns I will submit a spec request.)

Researcher: He's an academic who's spent most of his years in Weisshaupt observing, dissecting, classifying, and otherwise studying darkspawn. Unfortunately, plenty of things were above his security clearance, especially as Corypheus began interfering. So he's not arriving with many/any answers about Corypheus or red lyrium or anything like that, just a helpful background for blight and darkspawn related matters.

Combat: He's had some degree of regular regimented combat training since he arrived in the Circle, he’s good with a staff, and he’s unfairly tall and built for someone who spends so much time taking notes. But due to his limited spell arsenal, his role is typically to make enemies easier for other people to kill darkspawn (or whoever) while he knocks any that come close to him in the heads with his staff. He doesn't rain fire on anything, and he's very reliant on having allies.

Grey Warden: He can sense darkspawn and wade into blighted areas without immediate risk to his health. Being above the law and entitled to conscript people/goods is iffy these days, given everything. But he could try. Downsides: he's vulnerable to mind-control by Corypheus. Darkspawn can sense him as strongly as he can sense them, so if they're in the area, there's a good chance they'll go out of their way to harass him and whoever he's traveling with. He is hungry all the time. His dreams usually suck.

Also, he's dying. Sort of. He's slowing the Calling with a regimen of powders and potions similar to those that kept Felix Alexius' illness from progressing as quickly as it should have—very unbecoming of a Warden, who's supposed to go die with dignity—but without more drastic measures, he doesn't have all that long before he starts going white-eyed and rambly and eventually loses his mind.

Misc: He speaks Ander as a first language, Trade as an inferior second, and he can read and write Ancient Tevene for research purposes.

Inventory

  • Warden armor and a few changes of clothes.
  • A bladed staff that looks like this but lacks the special effects.
  • Dissection tools and a magnifying glass.
  • A collection of tinctures and powders, for his health.
  • Journal, a few personal books, basic travel gear, etc.
Motivation

He's coming to Riftwatch rather than remaining with the Inquisition to (1) assist with blight-related research and (2) help himself to their notes from Soldier's Keep.

SAMPLES

I. "They are not usually alone," Wolfram says.

Stay on your guard goes without saying—though it is a task he is leaving up to the others, apparently, with his staff lying a bit out of immediate reach while he crouches next to the corpse of the shriek. He's unfastening its straps and ties with an efficiency that lets him match rhythm to the steady drip of water down one of the cave walls, until he can remove the chest pieces and the two blades strapped to its arms.

"We clean those up," he says, "someone can play with them. It is probably not a good way to fight if you care about not getting hit yourself. No choices but sharp punching. But it looks very scary, and—there we go."

A crust of red lyrium across one side of the shriek's chest to its armpit, like a cluster of glittering warts. He sits back on his heels to consider it.

He says, "Disgusting," but it sounds a little like a compliment.

II. In the dining hall, he invites himself to the seat across and just askew from someone who's sitting alone, with a look that tries to communicate—through an unsmiling little nod and brevity of eye contact—that he doesn't intend to subject them to conversation. It's only optics. Less pitiable, to sit alone with someone else. He's silent while he takes a string-bound notebook and ink pen out of his bag, silent while he eats with one hand at a steady clip and more intermittently scratches magical equations with the other, silent when a loud burst of laughter from a nearby table makes him go still while he stomachs a mixture of annoyance and jealousy and nostalgia.

It's only when his companion is stirring to leave that Wolfram looks up. His own dinner has disappeared with notable efficiency; he eyes what's left of theirs and reaches halfway for a scrap of bread.

"I am conscripting this," he says, hand still hovering to allow them to refuse.