faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2020-01-06 09:45 pm

Applications


APPLICATIONS

Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.

↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters

RESERVES

To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.

FORMAT NOTES

Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!

If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.

NATIVE APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:

History

This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Opinions & Affiliations

This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.

Adaptation Notes

If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.

Inventory

Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.

Motivation

What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.



RIFTER APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CRAU APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Canon History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Past Game History

Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.

Prior CR

Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.

And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.




CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.

If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

pathlit: (Default)

jayce talis | arcane | rifter

[personal profile] pathlit 2023-03-25 11:30 pm (UTC)(link)
PLAYER

Name: Mini
Age: 30+
Contact: PM, permissions/info post
Other Characters: n/a
Interests: Continuing this character's emerging awareness of the inherent conflicts in his idealism versus reality, how his goals cannot be achieved without compromise, how this translates into the overarching plot of Fade Rift re: war, essentially, and the bias associated with magic. Seeing how far he strays from his path and if he can forge a new one or if he rolls into a ditch (wee). Potentially science crimes redux, hopefully stupid shit.

CHARACTER

Name: Jayce Talis
Canon/OC: Arcane (League of Legends)
Canon Point: Episode 9, after leaving the raided Shimmer factory but before interrupting Viktor
Journal: pathlit
Age: early thirties

Canon World

Piltover is a small nation/city state that focuses on steampunk-flavored innovative science and progress. It was founded a few hundred years ago as a refuge away from the strife between mages and therefore is vehemently against magic. Over time, the well-to-dos kept doing better and the rest of the populace fell behind, leading to a societal split between "topside" (Piltover) and "the undercity", where mining and Piltover's runoff has turned the place into a toxic environment. Naturally, this created tension between the two populaces. The undercity tried to fight for their independence once; it ended horribly for them. A couple decades later, they try again in a far less direct and more insidious manner.

History

CW: transient suicidal intent
Wiki entry.

- Son of a minor House known for their toolmaking (the collapsible pocket wrench was their claim to fame, ayy). Parents recognized Jayce was a dreamer with an interest in innovation and traveled with him around the world to broaden his horizons.
- One of these trips stranded him and his mother in a blizzard; they would have died without the help of a random and mysterious mage that teleported them out of it. This inoculated Jayce with his fascination of magic and his attempts to recreate it through adolescence and young adulthood via more traveling and unsanctioned research while juggling school (and continuing with the forge, I guess, because he beefy.)
- Said research caught the attention of an undercity pawn shop he spent too much gold at; he was followed and later robbed, which resulted in an explosion and the exposure of his """independent study""".
- Placed on trial because Magic Is Dangerous, given an out but didn't take it because he's too goddamn passionate and stubborn about his work. Banished from school, nearly banished from Piltover. With his life's ambition down the shitter, decided life wasn't living. Enter Viktor, who recognized the potential in his research. Together, they completed the first step of his research, naming it Hextech. Partners in crime became partners in Hextech, possible with the support of a young, similarly minded politician named Mel.


- Piltover is a major trading power through an airship teleportation system via Hextech. Jayce is the face of Hextech and Piltover's golden boy. He and Viktor stabilized Hextech, created prototype tools to help the working class, but their boss vetoed release on the potential danger of said tools in the wrong hands.
- The stabilized power source is stolen by someone from the undercity, not without casualty to Piltover law enforcement. Civil unrest between the two cities threatens to escalate to war. Jayce gets entangled in politics as he tries to rectify the damage, discovers various degrees of corruption amongst the politicians and law enforcements, makes unilateral decisions with unintentional consequences and strays from Hextech as he grows closer to Mel and farther from Viktor.
- Eventually gets frustrated with the corruption and inaction of the other politicians, takes matters into his own hands with someone from the undercity who is similarly frustrated with the situation (for different reasons), and conducts a violent raid on a drug production plant that results in the deaths of several law enforcement officers during the conflict and a child worker by his own hand.
- Horrified by his actions, he returns to Piltover and is punted into Thedas on the way back.

Personality

Alright, so we've got a conventionally handsome, beefy blacksmith of notable intelligence and moderate charm that develops a world-changing device with his partner and becomes the city's golden boy. Is Jayce a Gary Stu? At first glance, yeah.

Though intelligent and focused, he lacks wisdom and temperance. He possesses a strong sense of idealism, and though his intentions originate from a genuinely good place, his execution can be naïve and overbearing, failing to anticipate or account for the consequences of his actions. He is generally quick to action, a behavior likely learned in the forge where a plan of action must be determined beforehand because there is no time for doubt when you're working with molten material. This confidence also lends itself to impulsive decisions made without consulting those he trusts or those who would be impacted by his decision.

The general public sees a charismatic, smart innovator. His immediate peers see a dedicated, albeit professionally distant, individual. He may be pinned as egotistical in the confident, direct manner with which he conducts himself. His inner circle, those he feels at ease amongst, see his moments of doubt and vulnerability, from the unkempt mess of working close to a deadline or the frenzy of being right on the edge of a solution to the conundrum of balancing conflicting opinions. On the latter, Jayce seeks the approval of those he respects to a fault, and when theirs are the conflicting opinions, he's shown to follow the general stance of the last person with whom he's spoken. This results in two key interpersonal conflicts: the risks versus rewards of advancing Hextech between his mentor and his partner, respectively, and the pressure to use Hextech for weaponry in the name of defending Piltover between his love interest and his partner. As he's increasingly pulled in different directions, Jayce is challenged to re-evaluate his idealism in the face of reality. This comes to a head when his direct action results in the death of a child.

Over the course of the series, we see Jayce aim high of his own volition and thrust into sticky situations, and he makes mistakes and stumbles. Each time, he picks himself back up, reassesses, and tries again. As he says of Piltover, "We're no strangers to failure. What makes this the City of Progress is that we keep trying until we get it right." He embodies the resilience and ambition of Piltover, as well as its ignorance to the plight of the undercity. He leans into its prejudice, too, splintering the trust his partner holds in him, but displays the ability to, again, reassess and adjust his approach toward a solution.


Strengths & Weaknesses

Skills/etc:
engineer (design and application), scientist (physics primarily, focused interest in metals and minerals specifically regarding Hextech; no evidence of exhibiting biochemistry knowledge), blacksmith, schmoozing/networking to obtain financial support for Hextech endeavors, displays a moderate amount of melee combat knowledge that canon doesn't explain so I'm assuming he learned self-defense during his travels(???), mooscles

Traits:
+ ambitious, dreamer, adaptive, confident, intelligent
- impulsive, naïve, people pleaser (selectively), self-absorbed

Suggested Nerfs

Don't nerf these pecs, please, they're one of his best attributes.

Arrival Inventory

- His normal attire + bespoke jacket.
- ~*~guilt~*~
- In his TDM thread, his warhammer turned into a squeaky toy but I think I'mma nix that and just say it vanished when the rift spit him out.

Humanization

Normal-ass human.

Fit

Honestly, didn't know about this game until Viktor's player mentioned it. Haven't been in a game for years due to IRL obligations and haven't played any Dragon Age games, but I do enjoy fantasy settings so I took a look around and would like to give it a shot! Jayce would be jumping from the brink of civil war into "war against demons trying to take over the world", so facing similar ethical conflicts and how he might approach them in a world lacking in personal attachments (aside from Viktor, ruh roh). He'll probably end up in the Research division because he's primarily a scientist-slash-engineer, and I'd like to see him faced with the controversy of lyrium application and use. On the other hand, I think he's got the potential to accept violence as a necessary "evil" during times of war and follow that path instead. Either way, would also like him to tinker and invent for Riftwatch, and if said invention(s) end up being used for combat purposes or designed for combat upfront, how he would approach it.

SAMPLES

TDM #1
TDM #2
Edited 2023-03-26 00:03 (UTC)