Fade Rift Mods (
faderifting) wrote2020-01-06 09:45 pm
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Applications
APPLICATIONS
Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.
Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.
↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters
RESERVES
To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.
FORMAT NOTES
Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!
If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.
NATIVE APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:
History
This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Opinions & Affiliations
This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.
Adaptation Notes
If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.
Inventory
Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.
Motivation
What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.
RIFTER APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Canon Point:
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CRAU APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
Canon History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Past Game History
Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.
Prior CR
Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.
And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CANON UPDATES
Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.
If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.
APPING PREVIOUSLY PLAYED CHARACTERS
We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.
Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.
If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.
Octavius Vedici | Native OC
Name: ray! used to go by liz but pls use ray now, ty
Age: 30+
Contact:
Other Characters: none currently! i used to play Kit Gandir, Atticus Vedici, Fern Dornain and Loghain back in 2017-2018 tho.
Interests: i'm here for CR and plot-focused RP that doesn't move at a breakneck pace, since i straight-up can't keep up with that anymore, unfortunately. i do love all of the examples provided though--action scenes, political intrigue, rescuing lost critters, i'm here for all of it.
Name: Octavius Vedici--err, I mean, Tavi Rutyer, of the Qarinus Ruyters!! he is definitely Byerly's cousin! absolutely probably!
Canon/OC: native OC
Journal:
Race: human
Nationality: Tevinter, though he has spent the better part of the last six years living in Nevarra with his mother and her Mortalitasi paramour.
Occupation: in theory, would-be heir to the Vedici seat in the Magisterium; in practice, he acts as the part-time steward of his quasi-stepfather's household in Nevarra City, and serves as a spirit healer where he's needed.
Division: unclear at the moment, would welcome some modly feedback on where you feel he might be best suited
Mage or Not: yes! he is a spirit healer by vocation
Age: newly 25 (he's a satinalia baby)
History
Octavius ("Tavi") Vedici is an Altus mage and heir to his father's seat in the Magisterium. He was born in Minrathous as the only child of Magister Atticus Vedici and his Altus wife, Ophelia Nautia, but spent very little time there as a child, instead returning to his mother's family estate in Qarinus once she was recovered enough from her labour to travel. Qarinus is where Tavi spent the vast majority of his early life, and while he bears the Vedici name and was raised understanding his obligations to his ancestors and his place in Altus society, it was inevitable that growing up so far removed from his father's sphere of influence would result in internal strife regarding his sense of self and familial loyalty. However, this inner conflict did not prevent him from enjoying an otherwise idyllic, albeit rather solitary childhood on the northern coast of Tevinter, where he received formal schooling courtesy of his maternal family, and spent most of his formative years socializing with his cousins.
Tavi was about eight or nine years old when he discovered that his particular magical proclivities tended less towards the Entropy School favoured by the Vedicis, and more towards the Restoration and Spirit schools favoured by his mother. Under Ophelia's careful guidance and tutelage, he befriended a benevolent spirit of Devotion in the Fade, and in the years since has often relied on his connection to this Fade spirit to augment his spellcasting. By the age of twelve, he knew with certainty that he wished to pursue spirit healing as his vocation.
Roughly seven years ago, the scaffolding of his entire world came tumbling down around his ears when he learned, to his horror, that his father Atticus had not only thrown in his lot with the Venatori, but gone and gotten himself and his apprentice, Benedict Artemaeus, captured by the fledgling Inquisition. That Atticus would join up with an organization that seemed antithetical to what few life lessons he went out of his way to teach his only son seemed wildly out of character. Shortly after receiving this news, Tavi and his cousin, Otho Luria, were abducted from the Nautia estate in Qarinus by mercenaries hired by Magister Calpernia Artemaeus, whose intentions it seemed were to keep both Tavi and Otho in her custody in Minrathous until Tavi's maternal family could ransom Benedict Artemaeus back from the Inquisition. Whatever shape these negotiations took, Tavi wasn't privy to them, and was eventually able to arrange for his and Otho's escape from Magister Artemaeus's household. Once free he and Otho fled to Nevarra City where Tavi's mother had been visiting her paramour, Prelate Matthijs van Reede. And while his cousin found his way back to the rest of their family within the Imperium, Ophelia deemed a return to Tevinter was too dangerous for herself or Tavi for the foreseeable future.
Personality
Fundamentally, Tavi is an idealistic young man who is carrying a tremendous amount of anger and hurt within a very gentle heart, which he wears on his sleeve despite his best efforts to adopt the inscrutable, more politically astute mien that he has always observed in his mother. He's earnest and sincere with nearly everyone he meets, at least to begin with, and has a creative spirit; he's drawn to both art and music, though he's only dabbled in the former and is far, far too self-conscious to share what he has composed for the latter. (He does have, and play with proficiency, a mandolin; a gift to him from his mother after he joined her in Nevarra. He would be the first to tell you, however, that he writes music better than he plays it.) By default he's mannerly and polite in most social situations, but a childhood spent mostly in the company of his cousins or "valet" (aka an elven slave raised from birth to be his servant and confidante
which, yikes), or retreating into his family's library to devote himself to the study of spirit healing and the fade, left him ill-equipped to manage more fraught political situations.This shortcoming is something he has addressed to a certain extent while living with the van Reedes in Nevarra City, though it wasn't a conscious choice; socially, Tavi went from being the scion of one of Tevinter's greatest houses for whom his path forward into the future was never in doubt, to effectively a high ranking servant (albeit one who is loved as dearly as any of Prelate van Reede's other children) in the household of his mother's paramour in a foreign country, with no security or clear idea of what his future will look like. Compounded with being so often the subject of rumour and speculation in Nevarran high society circles (e.g., "could he be Prelate van Reede's love child?") for the latter half of his teenage years and early twenties, Tavi has grown more defensive, cynical, and prone to bouts of depression. His chosen means of managing these mood swings is through work, however he can find it: through his vocation as a spirit healer, first and foremost; composing music for his mandolin; or managing Prelate van Reede's household accounts.
However, he has the self-awareness to recognize that these are stop-gap measures, and that the only way for him to meaningfully change his and his mother's material circumstances involves finding his father, and reclaiming at least a portion of what he took from them. (The portions that can be reclaimed, anyway.)
Opinions & Affiliations
Tevinter: it will always be his home, but boy is it a fucked up place! Tavi hasn't set foot within his home country's borders in nearly seven years, and misses it painfully (Qarinus, at least).
The Venatori: Tevinter at its worst; Tavi grew up sharing both his parents' disdain for blood magic, and so views the Venatori's reliance upon it as additional proof of their immorality. related--
Blood Magic: a crutch for the weak-willed and weak-minded, Tavi considers this one lesson instilled in him by his father that continues to hold value.
Mage-Templar War: not quite just a problem for Southerners anymore, is it!
Templars: Tavi never paid much attention to Tevinter templars, as they were defanged generations ago and their role within the Tevinter Chantry is largely symbolic. The Templars of the Andrastian Chantry were effectively the bogeymen of his childhood nightmares; it's entirely possible his older cousin intentionally told him scary stories about them when they were kids just to watch him have a panic attack about it. (thanks, Otho.)
The Qun: a barbaric religion/culture that no one in their right mind would ever choose to adhere to. Tavi feels very sorry for their mages.
Elves: ...complicated. Tavi's closest friend from childhood into his adulthood was an elf named Theovas--who also happened to be a slave in his family's household. Theovas was raised from birth to be Tavi's valet and companion, and while the (many, many) inequalities between them as children were not as apparent to Tavi as a child, as he grew older, it was impossible for him not to make uncomfortable, necessary observations, the sort that only grew more stark and harder to deal with as he grew older and gained confidence in his opinions and values. While Theovas now works in Prelate van Reede's household as a paid servant, Tavi is still sorting through his complex web of feelings about Theovas's place in his life, and by extension, his interactions with other elves.
Strengths:
Weaknesses:
- ...he's an Altus mage in Kirkwall, complete with all the political baggage that entails.
- as discussed in his history and personality sections, Tavi is a little bit naive, and while he's less easily led than he would have been even a handful of years ago, he struggles with even minor deceptions. Don't make him a spy, it's a bad idea.
- in combat, he is extremely squishy, like most mages, but made even squishier by not having a particularly impressive arsenal of combative spells at his disposal.
- as a spirit healer with a connection to a Fade spirit, he is more susceptible to demonic possession than other mages might be.
- he is Atticus Vedici's son and heir, and for all that he could not be more different from his father if he tried, that kinship tie could still damn him if it came to light under the wrong circumstances (or the right ones).
InventoryMotivation
Tavi's motivation for coming to Riftwatch is to find his father, Atticus Vedici, for his own deeply personal reasons. He is following a trail that is many years old at this point, but Kirkwall is his father's last known location, and a logical place for him to begin his search in earnest.
(NB: I have confirmed with Hope (Byerly's player) that Tavi is able to come into Riftwatch concealing his identity for now! He is going to identify himself as Byerly's cousin, Tavi Rutyer, a Laetan spirit healer.)
TDM threads!
PSL thread!
ACCEPTED + NOTE
Your application has been approved, with the following notes:
Welcome to Fade Rift! Before you start playing, please:
You're then welcome to post an introduction to the OOC comm and begin RPing! If you have any questions, let us know.
no subject