Fade Rift Mods (
faderifting) wrote2020-01-06 09:45 pm
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Applications
APPLICATIONS
Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.
Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.
↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters
RESERVES
To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.
FORMAT NOTES
Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!
If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.
NATIVE APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:
History
This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Opinions & Affiliations
This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.
Adaptation Notes
If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.
Inventory
Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.
Motivation
What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.
RIFTER APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Canon Point:
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CRAU APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
Canon History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Past Game History
Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.
Prior CR
Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.
And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CANON UPDATES
Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.
If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.
APPING PREVIOUSLY PLAYED CHARACTERS
We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.
Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.
If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.
Re: abella - fear & hunger
The world has elements in common with our own, and heavily influenced by dark fantasy and cosmic horror. Both games have multiple endings, and it’s been described as a “Schrodinger's canon” - events can simultaneously have occurred and not occurred. Ambiguity for days.
The Old Gods are beings of incomprehensible power embodying pure concepts. The Old Gods have moved on from directly interacting with humanity and the world, although their traces can still be found in the world. While their power is nothing to the gods themselves, their influence overwhelms and corrupts, transforming locations, people and reality itself into the stuff of cosmic horror.
The New Gods are mortals who wanted to seize power/save humanity, and completed a pilgrimage to Mahabre. They are doomed to embody an archetype defined by their soul type (equivalent of star signs) and ensnared by the will of the Old Gods.
This is an ongoing cycle and time loop:
And the loop continues.
Exceptions:
Around 350 years pass between the games; magic and supernatural beings have come to be considered the stuff of make-believe and delusion. There are those who still worship and practice magic, but they're rare. Monsters have been hunted into obscurity.
By 1942, the current New Gods have been secretly manipulating global politics with an immortal who failed to ascend to godhood in the first game.
The setting's Second World War has just ended. The analogue for Germany (Bremen) had been winning when they agreed to peace talks. Their negotiations were focused on securing the backwater city of Prehevil in Bohemia. The abrupt focus on Prehevil is concerning and suspicious.
Very suspicious, in fact: the New Gods and “Kaiser” are devising a new deity to eclipse the Old Gods, a force of and for humanity. Their machinations have paved the way for the ascension of Logic, a machine god born of collective human consciousness.
Unfortunately, there's also...
None of this is known outside Prehevil and, with peace allegedly restored, fourteen people travel there by train. They are confronted with a shared magical dream, orders to eradicate one another in a battle royale, and foggy streets inhabited by people mutated into monstrosities.
Re: abella - fear & hunger
Fear & Hunger Wiki: Abella
cw: ref to attempted sexual assault
Abella was born in early September, 1915.
Her home country, Oldegärde, is a cold northern country and the setting’s equivalent of Scandinavia.
As in our world, the Great War devastated the workforce and left countries struggling. Despite these hardships, Abella had a pretty happy childhood. As the eldest of many siblings (no specifics, ofc), Abella had the natural impulse to care for others, and wanted to do her part for her family and her country.
She channeled her fascination with mechanisms into studying engineering. When the second Great War came, her expertise meant she was too crucial to the home front to be permitted to join the armed forces. This frustrated her, as she wanted to help and be there with her countrymen, but she kept working hard to keep things running even as more and more responsibility piled on.
One day, she was making her way home when an injured man crossed her path. He was foreign, hailing from Rondon (an ally of Oldegårde), and gravely wounded. Abella took him home and treated his wounds. The man was a member of a resistance group, the Nameless Liberty Underground. The NLU stood against the authoritarian regimes of both Bremen and the Eastern Union, through guerilla tactics and civil disobedience. Unable to complete his assignment due to his injury, he asks Abella do it.
An engineer with a mind for machinery and crafting weapons was valuable to the NLU, and she primarily worked behind the scenes rather than in the field. With Kaiser’s suspicious push for peace talks and eagerness to capture Prehevil, a number of operatives converged on the city to assist the Bohemian branch, but… no one’s heard from them.
The peace talks would have taken place around the time of her twenty-seventh birthday. Now, despite very much not being one of their field agents, Abella has been sent to Prehevil to find out what’s happened.
She’s on a train when she dozes off and experiences a nightmare where the demon Perkele tells her she’s one of fourteen people who have been chosen by the moon god, Rher. They have three days to fight to the death and claim their victory in the Festival of Termina.
Awakening to find out thirteen others had the same dream, the train is inexplicably broken down and the landscape is blanketed in a thick fog is not ideal.
Abella teams up with Marina, the occultist, early on, and they work with others across the festival.
On night one, she sleeps in the Mayor’s Manor, prompting an attack from Caligura. His attempt to sexually assault her ends with Abella beating him to death with a wrench.
He is the first human she has ever killed, and will be the only participant of the fourteen to die.
Exact events could get painfully granular. The ultimate outcome is Ending A, seeing the ascension of the machine god, Logic, and thirteen of the fourteen participants surviving.
Personality
Abella has tremendous empathy , potentially due to her Caressing Soul. Her life is defined by wanting to make the world better and do her part. She became an engineer because of her country’s struggle afrer war ravaged the population, and was recruited by a clandestine group of freedom fighters after taking a wounded stranger home.
Plenty of good people wouldn’t take that risk, so it speaks to a degree of idealism, impulsivity, and maybe naïveté.
Throughout, Abella expresses compassion for the townspeople of Prehevil. She argues with O'saa’s attitude to poverty and homelessness, and will restrain and interrogate the player character if she sees them attacking other contestants.
She developes an affectionate sibling dynamic with Marina, and jokes with and comforts Olivia and Levi. It’s noteworthy that these characters could plausibly be dismissed as burdens in the context of the game, as a schoolgirl, a wheelchair user and an addict (by fools!!!), but that doesn’t matter to her.
Her caring speaks to experience with the crappy situations of the mundane world. She isn’t all softness,
either - when Henryk catcalls her, she tells him to get lost, or he’ll get a taste of her wrench.
Sadly, being thrown into violent and horrifying situations and confronted with death is new. She’s never encountered magic, monsters, gods, or combat. Abella sometimes says things that are oddly childish or lighthearted, and with her empathy and inexperience, this seems like a coping mechanism.
While she explains she likes engineering because it’s based on logic, Abella is curious and impulsive in ways that are chaotic and likely to get her in trouble; turning on complex, mysterious computers and machinery when you don’t know their purpose and you’re trapped in a cursed murder town is a choice.
She’s also totally unprepared for the possibility of people realising she’s a resistance fighter. Literal quote: “Oh, what? Why ask me?” Gold star.
Most characters have a “moonscorched” form that may be inflicted on them. These are monstrous reflections, representing the worst parts of a person, or what they fear to be the truth about themselves. Abella's is masculine, does not speak, and is extremely violent. The creator noted this reflects insecurities regarding her femininity. It may also reflect anxieties around eloquence and her temper.
Sweet as she is, Abella can craft alarming weapons that are her own creations. I personally would find someone who straps a needle of heroin to a sword or turns a lantern into a flail terrifying.
Even outside Prehevil, she may be left with a need to smoke or drink when under psychological pressure. She may suffer insomnia and see monsters in shadows, and non-human peoples of Thedas will take getting used to. Its a rough development for someone who talks about hoping for a simple life, and is cheered up by the thought of ice cream and romance novels, even in grim circumstances.
Strengths & Weaknesses
So strong! Two handed weapons, big muscles, physical fitness, etc etc.
So smart! Engineering and mechanics are her jam. Logic, practicality, analysis, nerd stuff. She’s got solid knowledge of construction, buildings, infrastructure and the like, but obviously Thedas will be a bit different from what she’s used to.
Weapon craft: shes been crafting weapons for the resistance and is capable of creating terrible things with limited supplies.
She has also learned how to craft explosives, due to killing Caligura.
Shitty spy! While she’s a reliable and trusted member of the NLU, and has done well with weapon crafting and delivery missions, she’s a shitty spy who gets called out and buckles comedically easily. Please also see: impulsivity, lack of subtlety
Violence! She can hold her own in a fight, but the repercussions of killing a man (not a monster, but a human man) will be haunting her. Foolish empath.
Trauma: insomnia, potential for alcohol and nicotine addiction/abuse, and just coming from a nightmare canon tbh.
Suggested Nerfs
don’t take her buffness from me
Arrival Inventory
regular stuff:
magic and/or weird things:
something more weird once a month, like some heroin or a healing potion or ??? but I totally understand if that’s not doable. Happy to have it just be a weirdo plant creature until we hammer out specifics 👍🏼)
Humanization
NA
Fit
Abella’s canon is a literal nightmare that marks the beginning of her discovering the supernatural, so sliding her into Thedas seemed pretty interesting. A dream pulling her into Termina also felt like a fun parallel to dreaming and falling through a Rift.
At the same time, she’s a really normal person. The collision of her earnestness and how useful an engineer could be to restoring and repairing the Gallows, and how jarring and bizarre her life has suddenly become sounded delicious.
I’d love her to work on making Gallows wheelchair accessible in case Olivia turns up, and to put her alarming weapon creation skill to use. She’s got the potential for horror and despair but also is a sweet cutie, and that feels Dragon Age appropriate.
ALSO if I am in game I need an earnest and cheerful but actually sad rifter lady who is/has been in danger of being transformed and losing her sense of self, and maybe also monstrous. Also magical fog/smoke and “middle of nowhere” locations. Abella needs to take up Ruby and Waverly’s mantle. (If we squint really, really hard it could also apply to Helena.)
blamo
ACCEPTED
Your application has been approved. Welcome back to Fade Rift! Before you start playing, please:
You're then welcome to post an introduction to the OOC comm! Since your character is arriving via rift, you're welcome to post a rift arrival log or to begin RP in the Gallows and simply handwave that members of Riftwatch met your character on their arrival through the rift, helped them close it, and brought them to Kirkwall. If you have any questions, let us know.