faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2020-01-06 09:45 pm

Applications


APPLICATIONS

Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.

↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters

RESERVES

To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.

FORMAT NOTES

Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!

If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.

NATIVE APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:

History

This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Opinions & Affiliations

This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.

Adaptation Notes

If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.

Inventory

Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.

Motivation

What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.



RIFTER APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CRAU APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Canon History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Past Game History

Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.

Prior CR

Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.

And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.




CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.

If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

shiftsandshades: (Default)

kieran | dragon age

[personal profile] shiftsandshades 2024-11-25 11:10 pm (UTC)(link)
PLAYER

Name: Dove
Age: 21+
Contact: [plurk.com profile] hellzapoppin or PM this journal
Other Characters: N/A
Interests: I'm interested in building out Kieran's character and sending him on adventures. In general, my RP interests currently tend toward horror, character-driven drama, complicated CR, and whatever extreme situations I can finagle.

CHARACTER

Name: Kieran
Canon/OC: Canon
Journal: [personal profile] shiftsandshades
Race: Human
Nationality: Fereldan by heritage, stateless by vibe
Occupation: The Thedosian equivalent of High School Graduate On A Gap Year
Division: Scouting
Mage or Not: Mage
Age: 19

History

Wiki for the first 10 years of his life, OGB flavor. His father was Alistair.

Since that point:
• Kieran lived briefly at Gwenaëlle Baudin's Kirkwall mansion while his mother served as a member of Riftwatch.
• After Morrigan moved on from Riftwatch, Kieran went with her. Where possible, they traveled together, sometimes using eluvians. When her pursuits were too dangerous or delicate for a boy to assist with, she left him with trusted allies.
• As a result, he's seen bits and pieces of Ferelden, Orlais, the Free Marches, Nevarra, Antiva, Rivain, and the Fade.
• He's spent the most time in the Marches and Orlais, respectively; at least a year of his mid-teens was spent at the edge of the Grand Game, learning more explicitly the dozens of unspoken rules of the nobility.
• In the last year or so, he's begun to explore the world on his own. He comes to Riftwatch by way of Nevarra.
• His father - about whom he was told several years ago - died earlier this year, and he's privately mourned that loss since he found out about it.

Personality

On the surface, Kieran is a quiet, well-mannered young man. Perhaps a bit over-educated and fussily clothed - but clever, easy to chat with, and willing to help allies in sticky situations. He puts the gentle in gentleman and tends toward the steadfast...though he's as capable as any nineteen-year-old of overindulging in the world's vices occasionally. While he's clearly well-off, his connections aren't especially notable.

And he'd prefer it if most people stayed on the surface with him.

Though his upbringing featured everything Morrigan's didn't, it managed to lead to the same place in many ways. He didn't grow up isolated from the entire world - but he did spend much of his youth in appearance-obsessed Orlais, where his mother took pains to ensure he wasn't connected to her publicly. While he wanted for nothing, the Old God sharing his body ensured he also experienced terrifying nightmares and perceived the world in ways he couldn't fully understand or share with others. His life has always involved some careful rearrangement of the truth in order to protect himself and present himself advantageously.

It wasn't all bad, of course; he didn't always notice the weight of the more complicated aspects of being himself. The people around him cared about him, often a great deal, and there was generally someone he could turn to when Morrigan wasn't available. And whenever he escaped society's eye, he was free to talk about anything he liked, in the company of the mother he adored. Travel, and especially camping in the wilderness, became a safe haven for him.

As a result, he might have better social skills, but he's very much his mother's son. Fiercely independent, he's reticent to get too close to others or allow them into the depths of his emotional life. Sharing the details of his family, his past, or the strange marks both have left on his thoughts is an idea that discomfits him. He's stubborn, too, and canny - though he tends to be choosier than his mother about sharing sarcastic observations, preferring to catch his flies with honey.

When he's interested in something, he can be intense, putting all his energy toward it. When he's not interested, he'll drag his feet and has to be pestered to do it. His ambition is outstripped by a desire to be comfortable and happy, and he tends to prefer active work to studying. The exception to this is - unfortunately - blood magic, something he's quietly fascinated by, thanks to his own early awareness of just how much one's blood can tell.

Ultimately, he's interested in being left to his own devices to do what he likes. Since he lives in A Society, however, he spends much of his time trying to bridge the gap between who he is and who he wants other people to think he is.

Opinions & Affiliations

Chantry: A blinkered and often cruel view of the world. Individuals might be fine, but someone who professes a great love for the Chantry should be regarded with some suspicion.
Qun: Also blinkered, also often cruel. Same general rule as the Chantry.
Other races: Generally positive; close alignment with the major religions of Thedas gives him more pause than someone's background. Really does think elves are pretty.
Circles: He understands the theory behind them - but they're so antithetical to his baseline worldview that his kneejerk reaction is a mix of bafflement and sadness.
Grey Wardens: Great fondness, shot through with grief at the moment.
Magic: As vital to existence as breathing. He feels some pity for people without it.
Blood magic: Feels natural to him in a way he knows it shouldn't. Most interested in the question of how blood magic could be wrought without spilling blood, and whether it could be used for matters of perception rather than offensive magic.

Adaptation Notes

While Kieran's not an adaptation, he's an elaboration, so in the spirit of explanation: I've tried to build out his personality and experiences by thinking about the environments he's existed in and the expectations they might have impressed upon him. Formative experiences in settings where appearances are everything, for instance, where his identity can only be shared in pieces. Awareness of others' fears of magic, abominations, and by extension, his mother and himself. Unconditional love and affection - but also high expectations for him, often upheld from afar. A war-torn land filled with people who lack the security he's always been able to rely upon.

I've also tried to think about him in terms of the question How has he disappointed his mother? Every child grows in directions their parent doesn't expect, after all - and Morrigan's desire to give her son everything she never had, only for him to long for (a better version of) the experiences of her youth appeals to me as a premise. Fight for Riftwatch now so he can be the Witch of the Wilds soon.

Strengths & Weaknesses

STRENGTHS:
Personality
• Socially adept
• Adaptable in the face of change
• Bright, well-educated
• Reads people fairly well
• Good-humored

Skills
• Outdoor survival
• Non-magical basic first aid
• Fencing
• Common and Orlesian languages

Magic
• Magic related to:
◦ Transformation
◦ Theoretically, blood (I wouldn't want him to have any such abilities upon apping him in, but I'm interested in exploring blood magic over time)

WEAKNESSES:
Personality
• Distrusting of others
• Fitful about his work and studies
• Lacks ambition
• More inclined to brood than share difficulties

Skills
• Doesn't blend well - he's easy to pick out in a crowd both visually and in terms of The Vibe He Gives Off
• Gets seasick
• Despite the occasional lesson from his father as a boy, he has neither the bulk nor the skill for melee fighting or hand-to-hand combat beyond unskilled scuffling

Magic
• Magic related to:
◦ Healing
◦ Creation

Generally speaking, I hope to write his magical abilities as naturally tending towards destruction, chaos, and change. It's far more difficult for him to build something than to take it away or destroy it.

Inventory

• Several sets of clothing, clearly well-made but not necessarily flashy
• A staff
• Several books - some for reading, some for writing in
• A dagger
• A fencing foil
• An Orlesian mask

Motivation

Kieran spent some time in Riftwatch's orbit as a young boy, when his mother was involved with the organization. He thinks well of their efforts to end ongoing conflicts and recalls the kindness he was shown in the past. It seems only right to come back and help, now that he's old enough to be an asset to them.

More selfishly, he benefits from lasting peace; it would make both travel and setting up a home base of sorts far less onerous.

SAMPLES

one, two
Edited 2024-11-25 23:10 (UTC)
shiftsandshades: (Default)

[personal profile] shiftsandshades 2024-12-01 03:47 pm (UTC)(link)
All of that sounds great to me - nothing could be more boring than "good news, everyone, I'm actually the Dragon Age wikipedia in human form." 😊

My general thought re: the entire OGB thing is that it's something intensely traumatic that happened and ended - but something that he'll likely spend the rest of his life trying to sort through and understand. He's repelled by some aspects of his experience and drawn to others. Specifically, he really isn't interested in the arcane lore Urthemiel would have had access to, but losing the ability to sense others' blood (Your blood is very old - I saw it right away.) was like losing sight or hearing. He's been cut off from a kind of magic he took for granted in his formative years - and while intellectually, he knows that shit isn't normal and he should be glad it's gone, he can't stop circling around the loss.

Which is all to say that I'm here to make sure play is fun for everyone, and if I ever overstep, please don't hesitate to let me know. Thanks, mods!
Edited 2024-12-01 15:47 (UTC)