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Fade Rift Mods ([personal profile] faderifting) wrote2020-01-06 09:45 pm

Applications


APPLICATIONS

Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.

Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.

↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters

RESERVES

To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.

FORMAT NOTES

Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!

If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.

NATIVE APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:

History

This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Opinions & Affiliations

This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.

Adaptation Notes

If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.

Inventory

Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.

Motivation

What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.



RIFTER APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Canon Point:
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.



CRAU APPLICATION FORM

PLAYER

Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.

CHARACTER

Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:

Canon World

In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.

Canon History

Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.

Past Game History

Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.

Personality

Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.

Prior CR

Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.

Strengths & Weaknesses

Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.

Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.

If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.

Please make sure to read and comply with the FAQ sections on character abilities.

Suggested Nerfs

Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.

Arrival Inventory

What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.

And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.

Humanization

Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.

If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?

Fit

Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.

SAMPLES

Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.




CANON UPDATES

Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.

If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.



APPING PREVIOUSLY PLAYED CHARACTERS

We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.

Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.

If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.

mournwitch: (thedathenais493)

athénaïs tavarys — native original

[personal profile] mournwitch 2025-01-14 01:12 am (UTC)(link)
PLAYER

Name: libby
Age: old as shit
Contact: [plurk.com profile] keanuleaves
Other Characters: Gwenaëlle Baudin, Petrana de Cedoux
Interests: I love Nevarra and don’t have a character that’s actually personable. Two problems solved!

CHARACTER

Name: Athénaïs Tavarys
Canon/OC: Original
Journal: ~mournwitch
Race: City Elf
Nationality: Nevarran, by upbringing
Occupation: sometime Mourn Watcher, sometime criminal
Division: Research
Mage or Not: Yes
Age: 35

History
  • As children, Athénaïs and her sisters are brought to Nevarra by Orlesian parents, seeking a better life than serfdom in Orlais offered and the shelter of anonymity against their debts and debtors back home. They have a hard-scrabble existence, supplementing their parents’ income by dancing and singing on street corners where they pick up varying degrees of habitual petty theft. (Athénaïs takes to it the quickest and most.)
  • Anonymity doesn’t last, or shelter. Their mother hides them in an entrance to the Necropolis with everything they were able to carry from the room they rented; she tells them to wait there for her to come back. They never know what becomes of her. It’s a week before they run out of food and water and start to venture deeper in search of, if nothing else, a grave to rob. They’re discovered by a skeletal servant of the Mourn Watch, and Athénaïs is so startled she manifests her magic.
  • Athénaïs and Athaliah are taken in by the Mourn Watch, but separated from their third, unmagical sister, Agarance, in the process: the remaining Tavaryses are housed, educated, provided for in exchange for the usual work apprentices are expected to do. Athaliah takes to it immediately; Athénaïs takes to it selectively, an exemplary student when the subject holds her interest and an ongoing problem when bored by a topic or task. A penchant for petty theft and malleable relationship with the truth would make her more enemies in authority if not for the willingness of particular instructors that she impresses when focused to go to bat for her.
  • The Tavarys sisters remain with the Mortalitasi when the mage rebellion takes place, out of Athaliah’s sense of duty to the dead; watching other mages of Nevarra and the nations of the south step outside of their proscribed duties and roles as the rebellion doesn’t come to an end makes Athénaïs restless, exasperated with Mortalitasi politicking, annoyed by the wrangling over the Nevarran throne, dissatisfied with her work. She leaves under the cover of night so her sister can’t talk her out of it, with a vague intention of joining the Inquisition,
  • which she does not ultimately do. She falls in with thieves and adventurers surviving and occasionally thriving in the changed world of ongoing conflicts, instead, making a name for herself among mercenaries and explorers of ruins: if she finds a job interesting, she’s going to get it done.
  • That name travels back to Nevarra, and when Athaliah tracks her down and reaches out, asking for help with a difficult situation that’s arisen for the Mourn Watch as they attempt to resecure Nevarra City and corral the dead, Athénaïs predictably cannot tell her sister no, abandoning her companions (and lover) to return. She does so, sticks her oar in, and efficiently prevents further conflict with minimal further bloodshed. Maybe something explodes. Don’t worry about it.
  • She is also asked to leave Nevarra, like, for a while.

  • Personality
  • TENACIOUS determined or stubborn, depending on your perspective on the rest of her personality. a dog with a bone once it’s between her teeth.
  • IMPROVISATIONAL if in doubt, it’s macguyver hours up in this bitch. adapt, improvise, overcome. ‘i guess that’s not happening’ is not in her vocabulary, see above. you can always pivot. maybe by the time you get back to where you started, you’ve got new possibilities from all the other shit you tried.
  • IMPULSE-DRIVEN or, if you ask her sister, unreliable. grab that shiny trinket. pursue this new curiosity. bang that hysterically obvious bad idea. leave nevarra in the dead of night because you think there’s something better for you out there.
  • ACADEMIC studied elvhen not for elven reasons but because it’s a difficult semi-dead language harder to get to if you aren’t dalish, and she’s a nerd who loves a challenge. a dedicated student of projects that interest her.
  • QUICK-WITTED what emotionally difficult moment can’t be improved by an ill-timed jest to deflect from the possibility of being vulnerable?
  • PLAYFUL the world’s a stage and we are all but players on it etc. tell lies, why not. be funny all the time, not just when you’re trying not to have a difficult conversation about your own feelings. equally enthusiastic about a children’s game of pretend or an adult game of cards. cards with adults. strip wicked grace optional but she’s up for it.
  • BRAVE or … stupid? looks and leaps. runs toward the screaming, runs into the burning building, says the thing she’s pretty sure we’re all thinking, right?
  • FRIENDLY when you’re community-oriented, you need to be willing to community-build. her boyfriend was trying to invent communism or something, very cool and sexy to do.
  • GENEROUS with her time and her resources, as above, but also with her willingness to become what she sees someone needing her to be, to give not just of herself but herself. sturdy for someone who is scared when she’s scared too; heroic when someone is looking, in case they need the bolstering to be brave themselves.

  • Opinions & Affiliations
  • THE MOURN WATCH complicated. tricky thing to ‘quit’. lingering loyalty and respect mingling with resentment for the burden of obligation.
  • THE CHANTRY does what it wants regardless most people’s opinion, so why concern herself with having one? does good work in the community. doing worse work institutionally. wary.
  • THE QUN sounds like a bad time!
  • THE MAGE TEMPLAR WAR conscious of the privilege involved in her positive experience of nevarran circles, pro mage, warily interested in reaching out to templars that seem reasonable.
  • ELVES, HUMANS, QUNARI, OH MY an elf before she’s a mage or a nevarran (or an orlesian, for that matter). city elf through and through; approaches elvhen history from an academic perspective.

  • Adaptation Notes
    Athénaïs is an AU of [personal profile] moonwitchery (a drow protavonist from Baldur’s Gate 3) with inspiration and elements from Dragon Age: Veilguard. Across both versions the cornerstones are an orphan with a difficult relationship with her sister and a chaotic yet competent relationship to her own chosen pursuits; a struggle with finding purpose or not and a hunger for community with a tendency to up stakes and bolt when dissatisfied. I have intentionally used the Mourn Watch background from Veilguard as more of a jumping off point to adapt Athénaïs’s existing history and vibe in a way that makes sense for Dragon Age without being inextricable from the protagonist of Veilguard and hopefully avoided using anything that’d make it hard for someone else to work from a similar base!

    tl;dr I don’t want to play the main character of Fade Rift, don’t worry.

    Strengths & Weaknesses
  • A necromancer with the death caller specialization who often favours the orb focus and blade; noted for her talents during training, a lot of ‘if only she applied herself’ on report cards from subjects she was less interested in. Good with a project, stubborn when she’s into something, bores easy. An accomplished academic, but more of an Indiana Jones type: struggles to sit still, struggles to have only one project, etcetera.
  • Very focused on her special interests in magic, not amazing outside of them. Outside of necromancy she’s also effective with force magic (good at holding bones where she needs them to be while she’s figuring out another aspect of what she’s working on — much of the magic she does is through the lens of how it can contribute to the magic that she focuses on), but has no knack for healing or warding, can get a fire started or some ice but certainly isn’t going to wow anyone with her mastery of the elements.
  • Experienced with using magic in combat, not experienced with battle magic, per se. The fighting she’s done has been close quarters and vicious, relying on maybe one or two other people rather than being accustomed to working in a larger group or dealing with a battlefield’s scale. She’s used to accounting for one, usually specific, person at her back and not accounting for or being part of a team.
  • A criminal! She has ties to various criminal elements in southern Thedas who were willing to work with mages; smuggling, theft, extortion, blackmail, etcetera. Due to her tendency to dip whenever she feels like it, some of those think more positively of her than others, and as she’s distinctly recognisable, she can be a point of contention with those who recognise her from the south rather than her years of reasonably well behaved academia.
  • Fluent or conversant with trade, Nevarran, and elvhen; grew up speaking Orlesian but has retained very little of it and would have to relearn the language to make any real use of it, and she was never literate in the language.
  • Personality strengths + weaknesses covered in personality section.

  • Inventory
  • Veilseeker staff, veilsong arcane orb and twist of the veil blade. You may be sensing a theme. (None of these are unique items.)
  • A generous pay off from the Mourn Watch for her services rendered and her willingness to fuck off and keep her mouth shut.
  • A couple of sentimental keepsakes from her sister and a former mentor there.
  • Personal effects, etcetera. She likes and has nice things, but abandoned a lot when she left Strand, so she isn’t exactly bringing a ton of luggage with her.
  • A mummified and possessed cat skeleton in its own dedicated traveling case. It is curious but not clever and requires regular maintenance. Not all of the bones are original and several of them are no longer from cats. It has jewels for eyes, but other decorations have been removed or toned down because of accidents and the possibility of theft.

  • Motivation
    Needing not to be in Nevarra for a while and having at least heavily singed a bridge in the south so she can’t easily slot back into the life she was leading before she went home, Athénaïs is restless and in need of occupation. Riftwatch is Athaliah’s suggestion, based on their recent work in Nevarra through the eluvians. I’m being vague about what exactly this was in case there’s a fun opportunity to tie it into something in game, and she wasn’t asked to leave due to the way she handled the situation she was called back for (which went smoothly) but the optics of her, specifically, having been involved due to “nearly a decade of recent criminal activity”. It was also specifically the connections she’d built through that that her sister reached out to her for; she could pull strings and make moves that would be unacceptable for the Mourn Watch to do publicly or directly.

    SAMPLES

  • ONE
  • TWO