Fade Rift Mods (
faderifting) wrote2020-01-06 09:45 pm
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Applications
APPLICATIONS
Applications generally always open (unless otherwise announced and noted) and will be processed on a rolling basis, as quickly as possible.
Before applying, please read the FAQ and the Rules. In addition to a lot of other useful information, the Rules page details the caps and restrictions in place for certain character types. Native characters need to conform to Fade Rift's World State and should take a look at the Timeline of major events that have occurred in the game's version of Thedas. You may also want to check out this post about our incorporation of Veilguard canon and characters.
↠ Reserves
↠ Format Notes
↠ Native Application Form
↠ Rifter Application Form
↠ CRAU Application Form
↠ Canon Updates
↠ Apping Previously Played Characters
RESERVES
To reserve a character, you can comment to this page with a blank comment. You'll have one week to edit your comment to link to a completed application. E.g., you can post a blank comment for Dagna at 1 p.m. on June 1 and will have until that same time on June 8 to finish your application and edit the comment to include it. Do not update your comment until your application is complete. Expired reserve comments will be removed after the deadline passes. Consecutive reserves for the same character are not allowed—you must wait at least one week after your reserve expires to reserve the same character a second time.
FORMAT NOTES
Please paste your application into the comment body, rather than linking it. The subject line of your comment should include your character's name and canon (if they have one). Please don't include any images or adjust the app's style—it's plain to make it easy to read. Also, please make sure you're truly finished with your application before you post it; there are no app deadlines to meet so no rush, and we get notifications for every edit you make, which can get annoying very quickly. And note that we do strictly enforce our word count limits, even if you're only a little over!
If you need help with samples, check the the test drive meme for prompts—you're welcome to either link threads or write starters, whichever is easier for you.
NATIVE APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Journal:
Race:
Nationality:
Occupation:
Division:
Mage or Not:
Age:
History
This section has a 500 word limit. Bullet point timelines are fine! We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
For Dragon Age canon characters, you're welcome to just link to the wiki and then fill in any holes or significant headcanon as needed. If your character has been off-screen for a while since their last canon appearance, please provide a write-up of what they've been doing since their last appearance. For AU'd canon characters, please link to their canon history and write up their AU history. For OCs, just write their history.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Opinions & Affiliations
This section has a 300 word limit. Please briefly note your characters' opinions on topics such as the Chantry, the Qun, the Mage/Templar War, Thedosian race relations, and anything else you feel is worth mentioning for a particular character! If your character is currently or has previously been a member of an IC organization or identifiable group other than Riftwatch, please also briefly describe their relationship with that organization or group. This includes obvious things like Templars, Seekers, Circle Mages, and Grey Wardens, but it can also be used for less organized groups such as Dalish elves, landed nobility, etc., if you have something you'd like to say on the topic that isn't covered in the personality section.
Adaptation Notes
If your character is being AU'd from another canon, please explain in 300 words or fewer how the adaptation you've chosen is a good fit for your character. This should include things like why you've chosen to make them a mage, or a particular race, or a member of a particular organization. How do these choices reflect essential aspects of their canon character? What key features are you adding or subtracting from the canon version of their story and why? There is no single right answer to this question; there may be lots of plausible ways to AU a given character. We're interested in understanding why you've chosen the things you've chosen as part of evaluating your grasp on the character and on the setting.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? How can they assist Riftwatch and where will they be a liability? This can include personality strengths and weaknesses as well as any skills or special abilities. It is not necessary to pick a class or to provide lists of specific Dragon Age skills or skill trees, but you can use classes and skill trees as a reference to discuss what your character is and isn't good at, such as saying a mage is good at primal magic but useless with entropy, etc. It's sufficient to give us a general idea of areas and level of ability, but please make sure you mention any magical ability or significant skill/resource/connection you hope to rely on in-game. Please make sure to read and comply with the FAQ sections on character abilities.
Inventory
Please list any notable objects your character will be bringing with them. This doesn't have to be exhaustive, but weapons, magical objects, and items with plot importance must be listed if you plan to use them in the game.
Motivation
What brings your character to Riftwatch? This can be as brief as "he's got a sliver of weird magic in his hand he'd like Riftwatch to deal with" or "he wants to help," though more complex reasons are welcome, and shouldn't be more than 200 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one of your samples must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as taken together they provide a good sense of your character and your writing ability. If we feel they aren't sufficient, we'll ask you for more.
RIFTER APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Canon Point:
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, we encourage you to use this section of the app to suggest your own nerfs or let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear in the passage through the Fade. And please note that we do mean what they have with them in their dream; they can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if they're written or linked and we don't care if you prefer brackets or normal punctuation, but at least one must take place in the game world, and at least one must be a log rather than network tags (or their setting-appropriate equivalent). They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CRAU APPLICATION FORM
PLAYER
Name:
Age:
Contact:
Other Characters:
Interests: What sort of RP are you hoping for in Fade Rift? Are there particular aspects of the world you're hoping to dig into? Types of plots or threads you're excited about? Do you love action scenes? Political intrigue? Rescuing lost animals? This doesn't have to be long or complex and there is no right answer—it's to help us make sure our plots stay in line with people's interests.
CHARACTER
Name:
Canon/OC:
Last Canon Point:
Previous Game:
Arrival Point: (At what point in the past game is your character arriving in Thedas?)
Journal:
Age:
Canon World
In no more than 500 words, please describe the world your character originally comes from. Don't try to cover everything, just focus on the key points that an unfamiliar reviewer would absolutely have to know in order to understand your character and their abilities.
Canon History
Please provide a summary of key points in your character's history in no more than 500 words. Bullet points are fine. If there is a wiki history for your character available, please also provide a link in addition to your summary. We're less interested in a list of every event in a character's canon/life, and more interested in a description of key moments that shaped the character.
Past Game History
Please provide a link to the main navigation for the game your CRAU character is arriving from, as well as a summary of key points in your character's prior game history, in no more than 500 words. Bullet points are fine. (There's no need to recount the basics of the game setting, we'll get that from the link.) We're less interested in a list of every event, and more interested in a description of key moments that shaped the character into who they are now.
Personality
Please describe your character's personality in 300-500 words. No need to touch on every aspect of their being, but do hit the key traits and motivations (as you see them) and demonstrate balance. Please make clear which aspects of their personality are from canon and which have changed as part of the CRAU. While it's expected that characters will have changed as a result of their experiences in other games, we expect that they will still remain true to the fundamental nature of the canon character, and that any development will logically follow from the events described in your history sections.
Prior CR
Please list 2 to 5 of your character's closest relationships (of any kind--canonmates or cross-canon, platonic or antagonistic or romantic) from their past game and briefly explain what that relationship was and how it influenced the character's development. This section shouldn't exceed 300 words.
Strengths & Weaknesses
Basically, what are they best at, and what are they worst at? Where can they help and where will they be a liability? Give us a general idea of areas of expertise and level of ability. While this needn't be 100% exhaustive in detail, any powers/magic/significant areas of expertise not listed here cannot later be used in game.
Please note which skills or abilities are from canon and which were developed in your prior game. If your character has superhuman abilities in canon, in their past game, or both, you can choose (1) to keep their canon power set, (2) to keep their game power set, or (3) to lose both. Your character cannot keep both game-granted abilities and canon abilities. If your character's canon abilities were removed in their previous game, you can choose to have them regain them in FR.
If your character has superhuman abilities, please describe these abilities in plain terms. Although Fade Rift is based on a video game, we don't write about abilities or attacks as if they are occurring in a video game. For example, characters will not have an ability called "Whirlwind" that enables them to spin in a circle and strike things with a sword. Just tell us they can use a greatsword and they're agile enough to spin in circles with it. And while we don't want to hear about saving throws or hit points, we do want a sense of the scale of their abilities, so please do include some ballpark parameters for stuff like how big a thing can they lift, how big a ring of fire can they create, how long can they stay transformed into a spider, etc.
Please make sure to read and comply with the FAQ sections on character abilities.
Suggested Nerfs
Many (if not most) abilities from other canons will be nerfed or adapted to Thedas. We want rifters to be unique and retain what makes them fun to play, but not to be so powerful that they render natives and especially unpowered characters superfluous to missions. A list of universally applied power limits is in the FAQ (http://faderifting.dreamwidth.org/966.html#nerfs). These nerfs will apply to all rifters unless we discuss a specific exception with you. Additionally, we may place other limits on rifters' abilities to prevent them from being too powerful compared to natives and unpowered characters. So if you have a high-powered character, please use this section of the app to suggest your own nerfs and let us know what's most and least important to you about their powerset so we can take it into consideration when we establish limits.
Arrival Inventory
What will your character have with them in the dream they arrive from? Please go ahead and list weapons, technology, and magical artifacts, though they may disappear or be bricked or altered by their passage through the Fade.
And please note that we really do mean what they have with them in their dream. They can arrive in plainclothes with their usual belongings from a dream about buying groceries, or they can arrive in a gorilla suit with a deflated hot air balloon from a dream that was a little less mundane. Since your character is arriving from a dream, they may be able to regain canon items, animals, etc. that were not permitted in their previous game.
Humanization
Please describe any ways that your character's canon form differs from that of a normal real world human. This should include all physiological differences, even if they're purely cosmetic (for instance, hair or eye color if not standard real world colors). Passage through the Fade will convert each character into a Thedas-standard human, elf, dwarf, or qunari. This means that in every physiological respect, both internal and external, they will be a member of one of those races.
If your character is not a human, elf, dwarf or qunari in their canon, which would you like them to exit the rift as?
Fit
Is there a reason you think this character would be particularly interesting in this setting? Are there particular aspects of the world you're hoping to dig into? Things about your character you think Thedas will help you explore? Will they have a personal connection to an issue, or act as a foil to another character/group/opinion? Give us a sense of what you think your character will bring to the game world and what you think they might take away from it. Basically, why did you choose this character in this game? This shouldn't be more than 300 words.
SAMPLES
Please provide 2 samples. It doesn't matter if you write a fresh top-level style starter for the app or link us to existing threads, and we don't care if you prefer brackets or normal punctuation, but at least one must be a log rather than network tags (or their setting-appropriate equivalent). One must take place in the world of Fade Rift, and the other in your previous game. They can be of any length, as long as they provide a sense of your character's voice and internal narrative. If we feel they aren't sufficient, we'll ask you for more.
CANON UPDATES
Once in Thedas, rifters don't return to their home universes unless they are dropped and later reapped by the same person. However, your character may acquire new memories from time after their originally apped canon point while asleep and traveling in the Fade. (If your character is a dwarf, please contact us for alternate options.) Your character will not change physically--no new scars, no overnight aging--but the memories will feel as real as if they've experienced them directly. This option is available to both canon and original rifter characters.
If you would like to use this mechanism to update your character, you can do so by submitting the following form as a comment during the rifter application period.
APPING PREVIOUSLY PLAYED CHARACTERS
We allow reapps of dropped characters by both the previous player and new players. Unless their players make other arrangements, dropped native characters generally fade into the background or are sent away on long-term missions. Dropped native AU characters may be reapped by their previous players with their in-game memories intact or by both previous and new players as a new person entirely, with a clean slate. Dropped rifters will have disappeared mysteriously from Thedas, unless killed off in-game prior to a drop. Previously played rifters may be reapped by their previous players with their in-game memories intact, or by both previous and new players with a clean slate.
Dropped Dragon Age canon characters are a little trickier. For characters who were only briefly present in the game or who were dropped a long time ago, it may be possible to retcon their involvement entirely and allow a new player to start fresh. For characters that were around for a while and may have established CR that other characters can't easily retcon, you can work with other players to determine what to keep and what to discard from character histories, and we can work with new players to allow for (selective) memory loss via an in-game mechanic.
If you plan to app a Dragon Age character, we recommend checking for a tag to see if they've previously been played, then contacting us to let us know if you're interested in a clean slate. If you don't want an entirely clean slate, most players who app previously played DA canon characters make OOC posts after acceptance to ask people to recap their previous CR, if any, and decide what CR to keep or change on a chase by case basis.
cauis porthmeus | native oc
Name: Jenni
Age: Older than jesus 4ever
Contact: jennibeans on plurk, jennibeanss on disco
Other Characters: None atm.
Interests: Magic nerdery, weird Fade shit, and ends-justify-the-means political intrigue.
Name: Caius Porthmeus
Canon/OC: OC
Journal:
Race: Human (adding an elven grandparent he doesn't know about, if that's cool)
Nationality: Tevene
Occupation: Academic
Division: Research
Mage or Not: Mage
Age: 24
History
- Born in Tevinter to an Ander couple who had immigrated looking for work and only found enough to get trapped in a debt pit.
- Sent to work in a local mage's household as soon as he was old enough to be worth the cost of feeding.
- Had A Bad Time. Remarkably intelligent from a young age, but in a way that earned him a reputation for acting above his station and more than a few beatings.
- Became said mage's assistant nonetheless.
- Hid the emergence of his own magic until said mage lost control of a summoning spell and was messily killed by a demon. Preteen Caius probably didn't have anything to do with that, don't worry about it.
- Ran away to the farthest-away Circle he could find, hello it's me definitely an orphan.
- Turns out Circles that take in orphans aren't great!
- Worked his ass off both in school and outside it. He earned his place in increasingly prestigious Circles, at first out of an overabundance of survivalist paranoia, but that gradually blossomed into ambition.
- Realized his dreams were not like other mages’, suspected he might be a somniari but that would be crazy right? Ha ha anyway.
- Decided to keep that revelation on the inside where it belongs.
- But one of the senior enchanters noticed he was attracting demons all the damn time and started working with him on that, oh my god Caius.
- She kept his secret as a temporary gesture, for her own future gain, but was killed by a rival before she could share it. How that rival finally got to her, exactly, is also not something anyone should worry about!
- Made some rich friends but had a chip on his shoulder the size of Orlais about being anyone's charity case.
- When he next transfered Circles, he switched to straight-up lying to everyone about his perfectly normal happy family and status.
- Got recruited to help the Venatori with research re: power sources, which has been half academically fascinating, half terrifying in its practical applications.
- When Corypheus formally took over the Magisterium, Cauis finally broke from the herd and made for Riftwatch.
- Got exposed to some corrupted lyrium that turned one arm dragon-y, and he asked to be reassigned to an isolated post in a Free Marches to
Personality[ unease intensifies over the next few years ]
sulkfigure that shit out.At first pass, Caius comes off as a sharp but cautious young man who keeps things close to the vest. Old habits die hard, and his are to watch and learn until he knows the lay of the land. Anyone who spends more time with him will find a lack of confidence or social ability isn't his problem; he's more likely to be considering whether other people are worth his time than vice versa. A baseline sarcasm and tendency to be a jerk first, friendly later, hasn't made him the easiest to befriend, but his quips are more reflex than pointed.
For people who get over that initial hurdle, he can be personable in a salt-of-the-earth way that he's careful to spin as "authentic" and not "poor" in polite company. He's even-tempered, with a dry, stealthy sort of humor that sneaks up on you and pushes you into the pool when you least expect. Caius doesn't want to be class clown, but he's ready to enable whoever is. Left alone with his thoughts, he can get kind of intense and bitter, so he's learned to surround himself with people who don't take him (or anything else) quite so seriously.
But even amongst friends, Caius is stubbornly independent. He's been an army of one as long as he can remember; apart from said friends, no one has ever looked out for him, and he doesn't expect that to change. Caius believes most people's actions are motivated by cost-benefit analysis and self-interest -- and that's not a bad thing, he's just not interested in pretending otherwise. Altruism isn't real, kindness is essentially transactional, and he doesn't want to owe anybody anything when he finally claws his way to the top of the shit mountain that is Tevinter.
And he's going to claw his way to the top. In the absence of parental validation or support, Caius has become tremendously ambitious, with a driving need to prove himself to the whole damn world. That has fueled an obsessive work ethic and unhealthy commitment to pulling himself up by his own bootstraps, which, while effective so far, is probably not sustainable. His friendships in the Circle have helped him learn to chill out and occasionally accept help, but he is still pointed due north at "accomplishing everything I can without stopping to examine why."
It helps that he's smart and good at things that are rewarded in Tevinter. Caius is a fixer, a problem-solver, the sort of person who asks whether he can without sparing a thought for whether he should -- and he usually finds a way to make that first answer "yes." In his work and life, he prefers to base his judgments on hard evidence, but is unafraid of making bold moves once he has that. However, his belief in the pure and unbiased nature of logic means he often ignores everyone's feelings and overlooks human consequences until he's already done things he regrets.
Opinions & Affiliations
Venatori: Know a lot of interesting magic Caius wants to learn, have a lot of social power he envies, but as a die-hard skeptic he doesn't vibe with their blind devotion to Corypheus -- or all the resulting human suffering!
Chantry: Speaking of blind devotion, he doesn't love the Southern or Northern iterations, but he sees the Imperial Chantry as less of a threat since it doesn't want to lock him in a tower.
Old Gods: More academically interesting, powerful in ways he can more easily observe and test. He doesn't trust or worship them either but he's more likely to believe they can do something for him. Now that Ghilan'nain has done something to him, he's interested in her specifically.
Qun: He likes his tongue attached, thanks. Hasn't thought about the war very hard.
Slavery: Is happening, but for most of his life he's been more concerned about making sure it doesn't happen to him. As he's gained social status, he's had a harder time existing in proximity to it without feeling like he's becoming the thing he hates most. Cool!
Tevene class structure: Shitty, but shitty in ways he understands and wants to conquer. He's vaguely aware that systemic change would supposedly make that unnecessary, but the problem is too personal for him; he doesn't really believe there's a solution beyond bootstrapping his way up like he's already doing.
Race relations: Seem fine in the Circles, seem like something he'll put his foot in his mouth over if he tries to have an opinion otherwise.
The South: You know those nightmares where you show up for a final exam and realize you've studied for the wrong test? That, but it's now his whole life.
Strengths & Weaknesses
Academic: Focused on magical energy -- mana from the Fade, lyrium, blood, whatever, he's good at figuring out how to get the most out of power sources and amplify the energy they produce, usually through mechanical means like glyphs or more involved physical rituals. See custom spec here for the specifics I apped in with last time. (Approval thread here.)
He understands a little Ander, knows enough Ancient Tevene to make complicated nerd jokes, studied whatever scraps of old languages he's needed for research, and is otherwise well-read in the way of obsessively diligent Tevene Circle students.
Combat: Never been, Would Prefer Not To. He's highly uncomfortable with being physically threatened (by people/demons at least, animals are fine), so there's a 50/50 chance he'll either freeze up or produce So Much Lightning if cornered. From a safe distance, he could make a good mana recycling machine for other mages, but only if he's not busy having a panic attack.
Dreamer: His training was cut short not long after How Not to Become An Abomination lessons. At this point, Caius can "see the stitches" in the Fade the way Feynriel can at the end of DA2's Night Terrors quest; he lucid-dreams well enough to have self-aware conversations with spirits and manipulate the Fade in small ways. He's practiced on his own enough to be able to wander the Fade and visit people's dreams, but he's inexperienced; there's always a risk he won't find his way back to his body again. Similarly, while he can make changes to other people's dreams, he doesn't always have the coordination to keep those changes from spiraling out of control. Things like impacting the waking world or killing people in their sleep are beyond him, and he'd need a teacher to get to that point. The presence of demons outside the Fade also causes him physical pain.
I'd like to use this for random dreamscape threads and occasionally have him scout the Fade for information, the way Solas dreams in ruins and watches ancient battles or consults with spirits, etc. But ICly it's dangerous enough he wouldn't use it often, and OOCly I'd submit a plot request if I wanted him to learn anything plot-relevant.
Misc: Has done a lot of random manual labor to get by, so he can build a fence and mind a horse and do minor handyman tasks, along with regular rural household chores and generally looking after himself. Not as great at rubbing elbows, though he's trying hard to catch up. Can't hear in his right ear and has a dodgy sense of smell/taste as a side effect of a childhood head injury. Also one of his arms is weird and scaly, which makes it hard for him to do missions where he needs to be undercover, if constantly wearing gloves and a bulky cape would draw suspicion.
In Riftwatch: Scary Vint Mage, actual former Venatori ally, could be a liability in a lot of situations even though he is generally polite. Abomination risk. Practical in a way that sometimes fails to account for other people's morals. On the plus side, he's got some nice Venatori intel to sell.
Inventory
Travel clothes
Research notes
Terrible bowl cutig he can have better hair this timeStaffScepter and MAGE KNIFE thanks veilguardMotivation
The explanation Caius gave Riftwatch for defection is twofold: 1) he's been increasingly uncomfortable with the Venatori's methods, and 2) he believes strongly in an independent Magisterium.
The first of those things is true, even if he would only admit such a soft feeling as a means of manipulation. His commitment to political independence is not actually as strong as advertised, but he does believe he has a better chance of getting the kind of power (and vis-a-vis stability and security) he wants if Tevinter has an archon other than Corypheus.
Since he was last here, I'd like to say he's been goat herding on a hillside in the Free Marches, as a cover to pick up messages from a dead drop for a Starkhaven contact, and he's been doing research on his corrupted lyrium sample during his downtime.
Sample 1
Sample 2
ACCEPTED + NOTE
Your application has been approved, with the following notes:
Welcome to Fade Rift! Before you start playing, please:
You're then welcome to post an introduction to the OOC comm and begin RPing! If you have any questions, let us know.
no subject