Fade Rift Mods (
faderifting) wrote2015-05-06 11:58 am
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Ideas & Requests (Defunct)
PLOT IDEAS & REQUESTS (DEFUNCT)
This page is no longer used. To submit a new request, go here.
The world of Dragon Age is big and open and many of our players know at least as much about it as the mods. We hope that Fade Rift will be a collaborative effort where players feel free to contribute and to take ownership of the setting and of the game's direction. To that end, we strongly encourage player plots, quests, missions, adventures, and so on. We are also always open to ideas if players have something in mind but feel for some reason that they can't run a prospective plot themselves.
Plot suggestions can take two forms:
- Player Plots: Plots that a player runs, which includes posting OOC sign-ups, posting logs and info, and GMing for other players as needed or desired. These plots can involve the plot-runner's character or not, and they can either be personal in nature ("let's go rescue my brother!") or relevant to the war effort and mot plot. Mod involvement will generally be to supply information to the player running the plot as necessary, signal boost, and otherwise provide support.
- Plot Suggestions: If there's some aspect of Thedas you think we should explore or some conflict or plot element you want to see but don't want to run yourself, let us know! No promises, but we'll try.
- Info Requests: If your character is looking into something—reading books, conducting experiments, writing to ask NPCs for information, etc.—that doesn't warrant a full plot request, let us know here and we'll tell you what they'll discover. Please keep in mind that these requests must be specific. "My character is reading about the Fade; what will they learn?" is too broad. "My character is researching previous instances of individuals physically entering the Fade; beyond those in canon, are there any in FR's universe I should know about?" is specific.
Plot Suggestion
As a final note, if you run a plot that pertains to the war effort/larger plot, please file a report using the form on
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Bearing that in mind, as well as the extreme rarity of intact eluvians and the incompleteness of the mural and therefore the map, there will be one eluvian located outside Wildervale near one of the lines depicted on the map, but not on an intersection, as well as one to the east that isn't particularly close to any line at all.
From Kirkwall Pel also may be able to scry the location of the eluvian in the Dragonbone Wastes. The southern half of the mural had crumbled and won't be depicted on the map, but there are lines beginning in the Waking Sea that look like they might intersect in that region of Ferelden if the map were complete.
Note that this shouldn't be taken as an exhaustive list of potential eluvians within range of Kirkwall. It's just three samples that will hopefully allow Pel to draw some conclusions and thus stop scrying/attracting demons for the time being. Additionally, at this point, actually retrieving any of the eluvians is impossible: one is underground with no clear way to reach it, another is in a large library and presumably part of a private collection, and the third, in the Dragonbone Wastes, would require a sea journey and fighting through cultists.
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