faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2015-05-06 11:58 am

Ideas & Requests (Defunct)


PLOT IDEAS & REQUESTS (DEFUNCT)

This page is no longer used. To submit a new request, go here.

The world of Dragon Age is big and open and many of our players know at least as much about it as the mods. We hope that Fade Rift will be a collaborative effort where players feel free to contribute and to take ownership of the setting and of the game's direction. To that end, we strongly encourage player plots, quests, missions, adventures, and so on. We are also always open to ideas if players have something in mind but feel for some reason that they can't run a prospective plot themselves.

Plot suggestions can take two forms:
  • Player Plots: Plots that a player runs, which includes posting OOC sign-ups, posting logs and info, and GMing for other players as needed or desired. These plots can involve the plot-runner's character or not, and they can either be personal in nature ("let's go rescue my brother!") or relevant to the war effort and mot plot. Mod involvement will generally be to supply information to the player running the plot as necessary, signal boost, and otherwise provide support.

  • Plot Suggestions: If there's some aspect of Thedas you think we should explore or some conflict or plot element you want to see but don't want to run yourself, let us know! No promises, but we'll try.

  • Info Requests: If your character is looking into something—reading books, conducting experiments, writing to ask NPCs for information, etc.—that doesn't warrant a full plot request, let us know here and we'll tell you what they'll discover. Please keep in mind that these requests must be specific. "My character is reading about the Fade; what will they learn?" is too broad. "My character is researching previous instances of individuals physically entering the Fade; beyond those in canon, are there any in FR's universe I should know about?" is specific.
If you have an idea please fill out the appropriate form below and post it here. We'll get back to you as soon as we're able. Not every idea will be viable as written, or necessarily at all, but we will do our best to help find ways to fit the things players want to do in around setting constraints or behind-the-scenes plot considerations whenever we can. All comments are screened.

Player Plots


Plot Suggestion


As a final note, if you run a plot that pertains to the war effort/larger plot, please file a report using the form on [community profile] therookery and tagging the post with the relevant divisions and projects. This is to help everyone keep up with plot developments and is required to get AC bonus points for running a plot.

meds4sale: (My elephant now)

Re: INFORMATION REQUESTS

[personal profile] meds4sale 2017-11-03 12:32 am (UTC)(link)
MS is going to be all over the actual haunting since that's p much what he does. Obviously he's going to be going over legit anything that seems suspicious, but he tends to look for odd behaviours in spirits - for example, what people or objects to they pay particular attention to? Are there other individuals in the house that the spirit(s) are particularly malicious to? Or the opposite - are they making an effort to protect someone? Are there rooms that are locked/sealed that may hold significance? I'm assuming the haunted house is abandoned and kind of shabby - is there anything that looks as though it's been cared for or out of place? He'll be setting up the scales to track the spirit(s) movement - will there be rooms they seem particularly attached to? (idk I'm trying to cover all the bases with what he'd generally pay attention to and look for)