Fade Rift Mods (
faderifting) wrote2015-05-06 11:58 am
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Ideas & Requests (Defunct)
PLOT IDEAS & REQUESTS (DEFUNCT)
This page is no longer used. To submit a new request, go here.
The world of Dragon Age is big and open and many of our players know at least as much about it as the mods. We hope that Fade Rift will be a collaborative effort where players feel free to contribute and to take ownership of the setting and of the game's direction. To that end, we strongly encourage player plots, quests, missions, adventures, and so on. We are also always open to ideas if players have something in mind but feel for some reason that they can't run a prospective plot themselves.
Plot suggestions can take two forms:
- Player Plots: Plots that a player runs, which includes posting OOC sign-ups, posting logs and info, and GMing for other players as needed or desired. These plots can involve the plot-runner's character or not, and they can either be personal in nature ("let's go rescue my brother!") or relevant to the war effort and mot plot. Mod involvement will generally be to supply information to the player running the plot as necessary, signal boost, and otherwise provide support.
- Plot Suggestions: If there's some aspect of Thedas you think we should explore or some conflict or plot element you want to see but don't want to run yourself, let us know! No promises, but we'll try.
- Info Requests: If your character is looking into something—reading books, conducting experiments, writing to ask NPCs for information, etc.—that doesn't warrant a full plot request, let us know here and we'll tell you what they'll discover. Please keep in mind that these requests must be specific. "My character is reading about the Fade; what will they learn?" is too broad. "My character is researching previous instances of individuals physically entering the Fade; beyond those in canon, are there any in FR's universe I should know about?" is specific.
Plot Suggestion
As a final note, if you run a plot that pertains to the war effort/larger plot, please file a report using the form on
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2. Duncan had the blade found in Weisshaupt, which was enchanted in a way that stopped the amulet from working on him. It will also prevent Corypheus' influence from affecting a Warden.
The enchantments on the amulet require blight magic, as cast by darkspawn, so duplicating them would probably be both difficult and sort of controversial, but not completely impossible for a Warden mage with enough research. (Avernus' research could help.) Obviously the amulets are also dangerous, so the real usefulness is probably just the knowledge that Fiona was nearly corrupted beyond saving before she was cured.
The blade can be partially duplicated, but if tested on corrupted samples/animals/etc., it will appear to only counteract the accelerated spread of the taint caused by the amulet. Putting both the blade and the amulet in a cage with a corrupted nug will cause the nug's taint to progress at a normal rate, not to stop entirely, and leaving the blade but not amulet in a cage with a corrupted nug will have no effect. In other words, the blade's enchantments counteract the amulet's enchantments, but don't counteract the Blight itself. The duplicates' ability to prevent Corypheus from influencing Wardens will obviously be difficult to test and confirm, but there wouldn't be any harm in making some amulets or something just in case it does work.