Fade Rift Mods (
faderifting) wrote2015-05-06 11:58 am
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Ideas & Requests (Defunct)
PLOT IDEAS & REQUESTS (DEFUNCT)
This page is no longer used. To submit a new request, go here.
The world of Dragon Age is big and open and many of our players know at least as much about it as the mods. We hope that Fade Rift will be a collaborative effort where players feel free to contribute and to take ownership of the setting and of the game's direction. To that end, we strongly encourage player plots, quests, missions, adventures, and so on. We are also always open to ideas if players have something in mind but feel for some reason that they can't run a prospective plot themselves.
Plot suggestions can take two forms:
- Player Plots: Plots that a player runs, which includes posting OOC sign-ups, posting logs and info, and GMing for other players as needed or desired. These plots can involve the plot-runner's character or not, and they can either be personal in nature ("let's go rescue my brother!") or relevant to the war effort and mot plot. Mod involvement will generally be to supply information to the player running the plot as necessary, signal boost, and otherwise provide support.
- Plot Suggestions: If there's some aspect of Thedas you think we should explore or some conflict or plot element you want to see but don't want to run yourself, let us know! No promises, but we'll try.
- Info Requests: If your character is looking into something—reading books, conducting experiments, writing to ask NPCs for information, etc.—that doesn't warrant a full plot request, let us know here and we'll tell you what they'll discover. Please keep in mind that these requests must be specific. "My character is reading about the Fade; what will they learn?" is too broad. "My character is researching previous instances of individuals physically entering the Fade; beyond those in canon, are there any in FR's universe I should know about?" is specific.
Plot Suggestion
As a final note, if you run a plot that pertains to the war effort/larger plot, please file a report using the form on
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Makeup would require a great deal of thick makeup to completely cover the anchor—similar to how just putting some foundation on a lightbulb isn't going to completely block out the glow without a lot of layers—and would have the usual issues makeup has in terms of wearing off, being vulnerable to sweat or moisture, feeling tacky or dry to the touch during handshakes, etc. But it would be possible for someone to temporarily disguise an anchor that way.
Handwraps would probably not be too obvious if both hands were wrapped and it appeared to be for utilitarian purposes, like preventing blisters while handling weapons or shovels/rakes/other farming equipment, rather than "oh no I injured both of my palms somehow" injury bandages. Walking around that way all the time for no apparent reason would probably become obvious! But they would be good for, for example, making people actually be looking for rifters or paying attention to their hands in order to think about it, without the glowy green stuff drawing attention to anyone.
As far as we know invisible gloves are a joke and don't exist in Thedas.
Gloves resembling hands will look strange, as they'd presumably have seams along all of the fingers and so on, but in situations where no one is going to be looking at or touching someone's hands, they may help.
Fake prosthetics will work, but obviously come with limitations that make them unsuitable for certain kinds of work, and can't be used for more than one person at a time without drawing questions.
Patches would need to be thick (due to the painting a lightbulb issue) and have strong adhesive, and would be subject to the usual problems with handshakes and so on giving them away as Not Skin. If they were like bandaids they would probably retain dirt and so on and need to be changed. Leather might be unaffected longer.
Jewelry will work in fancy situations if it's large enough to cover the anchor on both sides of the hand and tight enough that bits of green light don't sneak out around the edges.
Dye won't work—at most it might alter the color of the light anchors give off a little bit, but it's magic and the luminescence can't be dyed.
There won't be any enchantments to hide them, but she's welcome to ask!
And incorporating gloves as a standard part of the Inquisition uniform would be fine, to the extent that isn't already the case, and emphasizing the importance of non-rifters wearing their gloves when on assignment with rifters so they don't stand out is a good idea.