Fade Rift Mods (
faderifting) wrote2015-05-06 11:58 am
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Ideas & Requests (Defunct)
PLOT IDEAS & REQUESTS (DEFUNCT)
This page is no longer used. To submit a new request, go here.
The world of Dragon Age is big and open and many of our players know at least as much about it as the mods. We hope that Fade Rift will be a collaborative effort where players feel free to contribute and to take ownership of the setting and of the game's direction. To that end, we strongly encourage player plots, quests, missions, adventures, and so on. We are also always open to ideas if players have something in mind but feel for some reason that they can't run a prospective plot themselves.
Plot suggestions can take two forms:
- Player Plots: Plots that a player runs, which includes posting OOC sign-ups, posting logs and info, and GMing for other players as needed or desired. These plots can involve the plot-runner's character or not, and they can either be personal in nature ("let's go rescue my brother!") or relevant to the war effort and mot plot. Mod involvement will generally be to supply information to the player running the plot as necessary, signal boost, and otherwise provide support.
- Plot Suggestions: If there's some aspect of Thedas you think we should explore or some conflict or plot element you want to see but don't want to run yourself, let us know! No promises, but we'll try.
- Info Requests: If your character is looking into something—reading books, conducting experiments, writing to ask NPCs for information, etc.—that doesn't warrant a full plot request, let us know here and we'll tell you what they'll discover. Please keep in mind that these requests must be specific. "My character is reading about the Fade; what will they learn?" is too broad. "My character is researching previous instances of individuals physically entering the Fade; beyond those in canon, are there any in FR's universe I should know about?" is specific.
Plot Suggestion
As a final note, if you run a plot that pertains to the war effort/larger plot, please file a report using the form on
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Minrathous!!
1a) What happens to the Magisters who are vocally against him?
1b) How about non-Magisters?
1c) How mad is the general populace?
2) Has trade been choked off/what is that doing to the region's economy, among both the wealthy and the poorer classes?
3) Are things generally limited to Minrathous, or have they begun to spread outward?
thanks I love u xo
no subject
1a & b) It depends. Those who oppose the Venatori through normal channels at normal volumes—voting against their policies in the Magisterium, making the occasional speech, talking at home or among friends and such—are generally allowed to continue doing so. Opposition political factions in the Magisterium are allowed to continue existing and working. However, those who work more directly against the regime—actively fighting its forces, plotting treason, communicating/working with the Inquisition/Orlais, etc.—will be dealt with harshly. Whether or not they're dealt with publicly depends on how prominent and/or popular they are. The bad guys are smart enough not to create martyrs if they can avoid it.
1c) In general, not mad. Some people are just trying to keep their heads down and not attract any powerful attention, of course, but the general populace loves their country as much as the upper classes do and are just as eager to see the Imperium restored to glory. If anything, support among the middle and lower classes is even greater, given how the war has invigorated some areas of the economy and the influence of Calpernia and her efforts to raise up the slave classes. There’s a general belief that when Tevinter throws off its shackles and gets its vengeance on the rest of Thedas—which has been unfairly limiting and maligning the entire country for ages now, clearly—they will all share in the benefits that will follow. Plus, in the meantime they’ll get to kick some jumped-up southern ass.
There may be signs or whispers of underground resistance, but from Benedict’s vantage point this would be mainly in the form of discussions about rooting it out or (very few, not a constant stream of and, as mentioned above, nobody too conspicuous) individuals disappearing and the gossip attributing those disappearances to arrests or treason and so on. There are no open demonstrations in the street.
2) Legal trade with Orlais, Ferelden, and some of the Free Marches has stopped, but Orlais and Ferelden in particular were always collectively hesitant to trade with Tevinter at all anyway. Antiva in its neutrality continues to trade with both sides, and Nevarra is too scrambled to have instituted a consistent policy, so the effective difference isn't huge. Specifically-Orlesian goods will be more difficult and expensive to come by, but this consists primarily of luxury items. The one major staple export that's no longer available is Orlesian grain, but while prices have risen, so far the Antivan and Marcher farmers are still keeping everyone tolerably stocked so it's not to a dangerous point yet.
3) Minrathous is a stronghold—very difficult to get in and out of, 100% under the control of Corypheus and the Venatori—but their looser control has stretched much further, including all the way south to the front. Things in the eastern end of the country remain less clear/more unsettled just by virtue of distance, but for the most part Tevinter as a whole is aligning under the control of Corypheus, the Venatori, and their puppet Archon.