faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2018-09-22 09:44 am

War Table (Defunct)


WAR TABLE (DEFUNCT)



This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.

Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.

Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.

CLICK HERE FOR THE CURRENT PLOT CYCLE.

HOW TO PARTICIPATE
  1. Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)

  2. Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)

  3. RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.

  4. File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!

If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.

frprojects: (Default)

ASSIGNMENT DETAILS

[personal profile] frprojects 2018-10-06 08:28 pm (UTC)(link)
WHAT: The Slave Situation

WHO: Hanzo, Kitty, Max, Connor

WHEN: You can set it IC whenever you want! OOC, try to have a report done by the end of November.

HOW: As stated, the team will travel to Val Dorma, under cover. Precisely what that cover is will be up to you—in addition to the obvious "wealthy Tevinter and accompanying slaves" cover, individuals in other countries practice slavery more quietly even though it's been outlawed and could be visiting to purchase slaves or do other business, or could not have slaves at all but servants who would wind up mingling with slaves in a Tevinter household, etc. They have a specific inroad with an Inquisition-friendly, wealthy Soporati merchant in Val Dorma who will not be very helpful on the spy front, having no talent for subterfuge and no knowledge of her own, but will allow them to stay in her fancy second house, providing a relatively secure place where they can discuss plans and let their covers slip without being constantly on guard.

The following information can be acquired in the following stages:

  • Engaging slaves in casual conversation will be enough to show that there's absolutely no unity of opinion: some say the name of Calpernia (known to be one of Corypheus' lieutenants) with a sort of respect bordering on reverence and believe she intends to free them all, others don't care whether there's real potential for freedom or not because they think freeing them all would be chaos and get them all killed, others are convinced she'll do no such thing and it's all a ploy to keep them working until it's too late, and others will have every shade of opinion in between those three major categories.

    With regard to the Inquisition, opinions will be similarly varied, but overall trending toward either the negative or neutral-for-lack-of-knowledge: information about the Inquisition inside Tevinter, especially among a population of people who can't read, has been scattered at best, and the organization's tendency to be wherever the trouble is has translated into a reputation for being the cause of it. The most common fear that might be casually alluded to in conversation is one that the Inquisition's involvement would stir Tevinter into war and get everyone killed.
    .
  • Eavesdropping on (or insinuating oneself via friendship over a few days) into easily noticed but private meetings and discussions will allow identifying a few people who seem to be ringleaders and intentionally trying to sway people toward two major courses of action: an elven woman named Vasilia is advocating supporting Calpernia and using their access to everyone's homes and businesses to inform on masters and anyone else who isn't supporting the new regime, while the human Tessaria and elven Solvarin are attempting to hatch a plot for a group of slaves to trade information to the Inquisition in exchange for being extracted from the country.

  • Dedicated tailing/spying or direct contact with Vasilia will show nothing else suspicious about her—she sincerely believes Calpernia will elevate the slave population, and is also a patriot despite her status and a contentious relationship with her master, uninterested in being rescued by the outside world rather than made an equal in her own country.

  • Dedicated tailing/spying or direct contact with Tessaria and Solvarin will reveal a bit of a split: Solvarin is older, more measured, and the one interested in trading information for an escape for himself and his loved ones, while Tessaria is deferring to his pessimism but is also younger, more ready to start fires, and in possession of a small stockpile of shitty weapons she's rescued from being discarded and partially repaired using skills picked up from her master, a blacksmith—who is also, according to her, a very nice man who's done her every kindness short of freeing her and is among a number of free Soporati citizens who are not here for what either Corypheus or Calpernia are selling and might be relied on to help oppose them and to shake up Tevinter's class system, though their interest might not uniformly extend to freeing slaves.

    As the goal is just to gather information, the team won't have the authority to make any promises or offer any deals, at this juncture, on the Inquisition's behalf.

    OOC NOTES: The team can bring up to four other people with them—so one person apiece—as long as those people are reasonable selections for the mission and won't make anyone look stupid for allowing them to go. As long as the cover story is reasonable and everyone keeps their heads down outside of that house, they'll be able to pull it off—but if you do want things to go wrong, that's also fine! Just check in with us about it before you decide to end in an escape scene or something. And if you want to pursue anything on the side, make sure you drop an info request or a plot request so the mods (hi) can give additional information. And, lastly, as a reminder, if you do anything at all to make the master/slave relationship seem sexy, we'll murder you!
  • frprojects: (Default)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-06 08:28 pm (UTC)(link)
    WHAT: The Slave Situation

    WHO: Hanzo, Kitty, Max, Connor

    WHEN: You can set it IC whenever you want! OOC, try to have a report done by the end of November.

    HOW: As stated, the team will travel to Val Dorma, under cover. Precisely what that cover is will be up to you—in addition to the obvious "wealthy Tevinter and accompanying slaves" cover, individuals in other countries practice slavery more quietly even though it's been outlawed and could be visiting to purchase slaves or do other business, or could not have slaves at all but servants who would wind up mingling with slaves in a Tevinter household, etc. They have a specific inroad with an Inquisition-friendly, wealthy Soporati merchant in Val Dorma who will not be very helpful on the spy front, having no talent for subterfuge and no knowledge of her own, but will allow them to stay in her fancy second house, providing a relatively secure place where they can discuss plans and let their covers slip without being constantly on guard.

    The following information can be acquired in the following stages:

  • Engaging slaves in casual conversation will be enough to show that there's absolutely no unity of opinion: some say the name of Calpernia (known to be one of Corypheus' lieutenants) with a sort of respect bordering on reverence and believe she intends to free them all, others don't care whether there's real potential for freedom or not because they think freeing them all would be chaos and get them all killed, others are convinced she'll do no such thing and it's all a ploy to keep them working until it's too late, and others will have every shade of opinion in between those three major categories.

    With regard to the Inquisition, opinions will be similarly varied, but overall trending toward either the negative or neutral-for-lack-of-knowledge: information about the Inquisition inside Tevinter, especially among a population of people who can't read, has been scattered at best, and the organization's tendency to be wherever the trouble is has translated into a reputation for being the cause of it. The most common fear that might be casually alluded to in conversation is one that the Inquisition's involvement would stir Tevinter into war and get everyone killed.
    .
  • Eavesdropping on (or insinuating oneself via friendship over a few days) into easily noticed but private meetings and discussions will allow identifying a few people who seem to be ringleaders and intentionally trying to sway people toward two major courses of action: an elven woman named Vasilia is advocating supporting Calpernia and using their access to everyone's homes and businesses to inform on masters and anyone else who isn't supporting the new regime, while the human Tessaria and elven Solvarin are attempting to hatch a plot for a group of slaves to trade information to the Inquisition in exchange for being extracted from the country.

  • Dedicated tailing/spying or direct contact with Vasilia will show nothing else suspicious about her—she sincerely believes Calpernia will elevate the slave population, and is also a patriot despite her status and a contentious relationship with her master, uninterested in being rescued by the outside world rather than made an equal in her own country.

  • Dedicated tailing/spying or direct contact with Tessaria and Solvarin will reveal a bit of a split: Solvarin is older, more measured, and the one interested in trading information for an escape for himself and his loved ones, while Tessaria is deferring to his pessimism but is also younger, more ready to start fires, and in possession of a small stockpile of shitty weapons she's rescued from being discarded and partially repaired using skills picked up from her master, a blacksmith—who is also, according to her, a very nice man who's done her every kindness short of freeing her and is among a number of free Soporati citizens who are not here for what either Corypheus or Calpernia are selling and might be relied on to help oppose them and to shake up Tevinter's class system, though their interest might not uniformly extend to freeing slaves.

    As the goal is just to gather information, the team won't have the authority to make any promises or offer any deals, at this juncture, on the Inquisition's behalf.

    OOC NOTES: The team can bring up to four other people with them—so one person apiece—as long as those people are reasonable selections for the mission and won't make anyone look stupid for allowing them to go. As long as the cover story is reasonable and everyone keeps their heads down outside of that house, they'll be able to pull it off—but if you do want things to go wrong, that's also fine! Just check in with us about it before you decide to end in an escape scene or something. And if you want to pursue anything on the side, make sure you drop an info request or a plot request so the mods (hi) can give additional information. And, lastly, as a reminder, if you do anything at all to make the master/slave relationship seem sexy, we'll murder you!
  • frprojects: (OTHER POWERS)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-06 09:23 pm (UTC)(link)
    WHAT: Persuade Orzammar to Maintain Routes to Tevinter

    WHO: Yngvi

    HOW: The dwarven kingdom of Orzammar maintains underground embassies in several Tevinter cities, including the Ambassadoria in Minrathous and smaller outposts throughout the country, each connected by underground passages—rarely traversed except by trained messengers—that ultimately lead back to Orzammar. The dwarves in these embassies could prove to be invaluable sources of information, and access to the tunnels could someday prove useful, but neither advantage can be secured without permission from King Bhelen, who may not be willing to jeopardize Orzammar's economic relationship with Tevinter.

    Forging a stronger relationship with Orzammar is a first step. Yngvi and whatever team he assembles will be sent to Orzammar to identify the current positions and attitudes of its leaders and determine what, if anything, can be done to earn their cooperation. They will be given limited authorization to commit the Inquisition to contracts or payments only up to a certain threshold.

    The delegation will find that the dwarves are already incredibly uneasy about Corypheus' presence and the increase in activity and apparent organization among the darkspawn they encounter underground. Eavesdropping and asking around will be enough to learn that Bhelen does not consider himself in a position to provide troops for the surface while the darkspawn threat is on the rise closer to home, and some within the Assembly are pressing with almost inevitable success for any extraneous passageways in and out of the Great Thaig—including those leading to Tevinter, which would cut off both transportation and information—to be sealed until the threat has been contained.

    It would be entirely plausible for the team to report that access to the passageways will be impossible and leave it at that; the choice is theirs. However, if they decide to pursue an attempt to change the decision, the following key figures can be approached and encouraged to put their weight behind maintaining the connection to Tevinter:

  • Brukias Otack, an aging but highly-respected leader among the warrior caste who has Bhelen's ear regarding the capabilities of Orzammar's forces. Intensely proud of Orzammar's might, he could be convinced that it does them a disservice to batten down the hatches and abandon the wider network. But to do so, the Inquisition would first have to win his friendship, which would be best (and most quickly) accomplished by restoring to him a prized statuette of Paragon Irinko, an ancestor, which was reportedly stolen in his grandfather's day by rival House Vavorn. He fears any effort to change the societal structures that Orzammar has lived by for centuries, and so will refuse to support any cause championed by Pyrathur Saemunt.

  • Kelada Runarek, wife of one of Bhelen's favorite cousins. She could easily put in a good word, but her family has suffered with the cancellation of one of the Inquisition's lyrium contracts following the agreement to allow Templars to buy their own, and she wants assurances that a new contract will be negotiated in the near future, either by the Inquisition or by its Templars. Oh, and she also wants Pysek Roulban dead for having killed her son in a Proving battle.

  • Pyrathur Saemunt, an up-and-coming politician and outspoken proponent of changing the caste structure and broadening Orzammar's interests and ties to the surface world, who has acquired a growing contingent of supporters among the younger generation of dwarves. Though his influence is not as direct as others, it is rumored that Bhelen has taken an interest and is sensitive to the opinions of Orzammar's youth. In exchange for adding a more specific pro-Inquisition/pro-tunnels bent to his messaging, he wants the Inquisition to agree to help broker ties with the surface dwarf community and request support from the Kirkwall Merchants' Guild for Saemunt's efforts.

  • Rigna Vavorn, proud owner of the statuette of Paragon Irinko that Brukias Otack covets (she also claims Irinko as an ancestor), is a smith and inventor and said to be a likely future paragon herself. She will show the Inquisition some ingenious engineering projects she has in process, ranging from weapons to an elaborate machine that appears to cook and serve breakfast. She does a great deal of work for Tevinters and so is both reluctant to see the tunnels closed off and a potential source of intelligence. But she is wary of working against such good customers or supporting those who do. Swaying her will not be easy, but showing that the Inquisition has an appetite for her work (and an ability to pay for it) could go a ways toward shifting her reliance on Tevinter. Most effective: agreeing to hire her to design and (remotely) direct the construction of an elevator in the Gallows, which would serve as an excellent advertisement of her abilities to new customers in the Marches. While the elevator would be useful and approved if the team wants to contract for it, it is a pricey endeavor and will exhaust the team's entire budget just as a down payment.

  • Pyseck Roulban is more warrior than politician, but is a respected voice at court for his heroism during the Fifth Blight. He is firmly opposed to what he's heard of Corypheus and no lover of Tevinter (the blights are their fault, after all) so is sympathetic to the Inquisition's mission, but leans toward taking whatever precautions necessary to protect Orzammar. Swaying him would require assurances of Inquisition aid if Orzammar called, and the quiet death of a casteless dwarf named Fennan who Pyseck says has been blackmailing him. Any attempt to find out what info Fennan has on Pyseck or steal his evidence will be unsuccessful; killing him is the only option.

    Obviously it will not be possible for the team to win the support of all 5 of the above individuals, as their interests conflict in many different ways, but it is possible to bring 2 or even 3 to the Inquisition's side. Which combination of NPCs you choose to work with—or choosing to work with none of them, either because it's too much work or because your team agrees that Orzammar should close the passages for its own good—will have an impact on Inquisition interactions with Orzammar going forward.

    OOC NOTES: Yngvi can bring a team of his choice, as long as it doesn't exceed 7-8 people total. And keep in mind that you don't have to RP every aspect of this; you can RP just the discussion of what to do, or pick a few key scenes that sound fun and focus on those. Just make sure you spell out the overall results when a report is filed. Since this assignment won't influence November's mod plot directly, you can have until the end of November to get a report filed, but let us know if you anticipate needing longer than that!
  • degenere: (Default)

    [personal profile] degenere 2018-10-06 10:06 pm (UTC)(link)
    CHARACTER: Val de de Foncé
    ASSIGNMENT: Ear to the Ground
    DIVISION & PROJECTS: Research & Naval Presence
    SUITABILITY & APPROACH: Val has passing scholarly knowledge of a handful of languages. he hates reading dry scholarly articles but..... he can read dry scholarly articles and read them quickly. he is very good at writing charming persuasive letters to scholars and nobles and in fact has a lot of contacts within the scholarly world which would probably be helpful. a few noble contacts, too, esp in that cross-section of scholarly-nobles.
    OTHER NOTES:
    thorndergod: (Um)

    [personal profile] thorndergod 2018-10-06 10:41 pm (UTC)(link)
    PLAYER: Jackie
    CHARACTER: Thor
    DIVISION & PROJECTS: Forces; Hostile Powers, Naval Presence
    MISSION: I <3 Fall, Dangerous Game
    SUITABILITY: Familiar with magic, determined to stop the enemy, works relatively well with others, wants the Inquisition to succeed...

    ...some experience hunting down elves.

    justice_is_blond: (Actually let's go with that idea)

    [personal profile] justice_is_blond 2018-10-06 10:48 pm (UTC)(link)
    CHARACTER: Anders
    ASSIGNMENT: Secrets Secrets Are No Fun; Friends in Sainted Places
    DIVISION & PROJECTS:Research; Corypheus' History, something else I'm forgetting
    SUITABILITY & APPROACH: Has some experience with Corypheus and the Architect and adjacent stuff to that, good at moving quickly, healer, good with meticulous note-taking, has a vested interest in who the next Divine is (and knows to use a fake name on missions.)
    OTHER NOTES:
    arlathvhen: (01)

    [personal profile] arlathvhen 2018-10-06 11:32 pm (UTC)(link)
    CHARACTER NAME: Beleth
    ASSIGNMENT: Scoutin' Somba
    NOTES: Whatever team works best, I rolled a 2
    aventuriere: (Default)

    [personal profile] aventuriere 2018-10-07 12:13 am (UTC)(link)
    CHARACTER NAME: Freddie
    ASSIGNMENT: Hula and/or Samba
    NOTES: IC preference would be for Option B, OOCly both sound fun to me. Dice roll: 1.
    foxsays: (Default)

    ASSIGNMENT DETAILS

    [personal profile] foxsays 2018-10-07 12:24 am (UTC)(link)
    WHAT: Better Lifeboats

    WHO: Gwenaëlle Baudin + Val de Foncé

    HOW: Gwenaëlle and Val along with a few others of their choosing (no more than six people total for assignment) have been tasked with building better lifeboats as well as testing them. This should be done in the Kirkwall docks where they'll be by Inquisition ships and to make sure any of the volunteers – after all, people need to be in the water and scooped out – can be 'rescued' safely.

    Nothing too outlandish, we're looking for tasteful please but reminders will be give of the dangers encountered on past sea voyages: the red lyrium krakens and serpents, the Minrathous rescue, any further rifts over sea and Venatori ships as well as the potential when going for the Qunari dreadnought. The Qunari dreadnought should be kept strictly to Naval Presence.

    However you decide to play this out is entirely up to you, examples of current lifeboats would be able to be found with existing Inquisition ships but given that Val is part of the team he would likely have been given the lead with the design aspect. Gwenaëlle please reign him in as necessary. Or not.

    Note: They will be responsible for those they invite along to help with this and for their behaviour and anything that happens to them in the course of the assignment.
    foxsays: (Default)

    [personal profile] foxsays 2018-10-07 12:24 am (UTC)(link)
    WHAT: Better Lifeboats

    WHO: Gwenaëlle Baudin + Val de Foncé

    HOW: Gwenaëlle and Val along with a few others of their choosing (no more than six people total for assignment) have been tasked with building better lifeboats as well as testing them. This should be done in the Kirkwall docks where they'll be by Inquisition ships and to make sure any of the volunteers – after all, people need to be in the water and scooped out – can be 'rescued' safely.

    Nothing too outlandish, we're looking for tasteful please but reminders will be give of the dangers encountered on past sea voyages: the red lyrium krakens and serpents, the Minrathous rescue, any further rifts over sea and Venatori ships as well as the potential when going for the Qunari dreadnought. The Qunari dreadnought should be kept strictly to Naval Presence.

    However you decide to play this out is entirely up to you, examples of current lifeboats would be able to be found with existing Inquisition ships but given that Val is part of the team he would likely have been given the lead with the design aspect. Gwenaëlle please reign him in as necessary. Or not.

    Note: They will be responsible for those they invite along to help with this and for their behaviour and anything that happens to them in the course of the assignment.
    foxsays: (Default)

    ASSIGNMENT DETAILS

    [personal profile] foxsays 2018-10-07 12:25 am (UTC)(link)
    WHAT: A Bad Case of Crabs

    WHO: Korrin Ataash + Darras Rivain

    HOW: Korrin and Darras with an additional person each if they so choose have been asked to look into the remains of a crabber that have washed up by the name of Old Smithy. There's not a great deal of evidence to go on besides boots and jerkin that sea life wouldn't manage to get to either on account of it being too tough or not worth their time when they got in through softer parts but the boots and jerkin were recognisable as Old Smithy's on account of being ugly as sin.

    Old fishermen are a strange lot with their own peculiar superstitions so either from hearing the gossip themselves or from a gentle prod, they'll find tales amongst his fellows and even in Lowtown that something strange happened out by the Wounded Coast where he went crabbing: a giant mother crab appeared.

    It'll be up to them to follow the leads, to find out what happened to set the minds of fishermen at ease once more but was it a giant mother crab with an objection to her children being taken or did an old man fall out of his boat? Old Smithy did like a drink as all his friends do. But you know go to the Wounded Coast on the right tide, take a flask to ward off the nip yourself and hold your breath.

    However you decide to play this out is entirely up to you, as is any giant enemy crab encounter but you should know where to attack for massive damage.

    Note: They will be responsible for those they invite along to help with this and for their behaviour and anything that happens to them in the course of the assignment.
    foxsays: (Default)

    [personal profile] foxsays 2018-10-07 12:25 am (UTC)(link)
    WHAT: A Bad Case of Crabs

    WHO: Korrin Ataash + Darras Rivain

    HOW: Korrin and Darras with an additional person each if they so choose have been asked to look into the remains of a crabber that have washed up by the name of Old Smithy. There's not a great deal of evidence to go on besides boots and jerkin that sea life wouldn't manage to get to either on account of it being too tough or not worth their time when they got in through softer parts but the boots and jerkin were recognisable as Old Smithy's on account of being ugly as sin.

    Old fishermen are a strange lot with their own peculiar superstitions so either from hearing the gossip themselves or from a gentle prod, they'll find tales amongst his fellows and even in Lowtown that something strange happened out by the Wounded Coast where he went crabbing: a giant mother crab appeared.

    It'll be up to them to follow the leads, to find out what happened to set the minds of fishermen at ease once more but was it a giant mother crab with an objection to her children being taken or did an old man fall out of his boat? Old Smithy did like a drink as all his friends do. But you know go to the Wounded Coast on the right tide, take a flask to ward off the nip yourself and hold your breath.

    However you decide to play this out is entirely up to you, as is any giant enemy crab encounter but you should know where to attack for massive damage.

    Note: They will be responsible for those they invite along to help with this and for their behaviour and anything that happens to them in the course of the assignment.
    foxsays: (Default)

    [personal profile] foxsays 2018-10-07 12:27 am (UTC)(link)
    WHAT: A Map of Where We've Been

    WHO: Thor

    HOW: After half a map that leads to either a supply cache or drop-off point is turned in to Naval Presence (our source doesn't quite remember which it is but either is good and it's half a map) Thor has been asked to look into tracking down the other half. Of course, there's a catch. The second half isn't on paper. Handily though, there are signatures that with a bit of digging around he and those he chooses to bring with him can find in records! Is this a sign that it'll all go well? That it'll be smooth sailing? Absolutely not.

    The other half is in the possession of a woman who is rumoured to be in Kirkwall these days! But with more digging it turns out she's a member of the Chantry. And the map is tattooed on her back.

    Still, if someone can see it or discuss it perhaps then that might be enough to get it? Maybe?

    How Thor does this is up to you but given that he's a mage there's going to be a reluctance and a Chantry Relations member or someone who has a good relationship/knowledge of the Chantry is suggested to go along on this assignment. Up to four people total should be on the team given the research and to try convincing the Chantry member or for map drawing etc.
    transparent.

    However you decide to play this out is entirely up to you, but given that this does involve a member of the Chantry, there will be consequences if anything untoward occurs; if you've got questions there, please let me know!

    Note: Thor will be responsible for those he invites along to help with this and for their behaviour and anything that happens to them in the course of the assignment.
    utulien_aure: with armor and banner (Default)

    [personal profile] utulien_aure 2018-10-07 02:13 am (UTC)(link)
    PLAYER: Mary
    CHARACTER: Fingon
    DIVISION & PROJECTS: Forces
    MISSION: Dead of Knight; I Love Fall
    SUITABILITY: Competent with sword, experiened with soldiers and fortresses

    levered: (Default)

    [personal profile] levered 2018-10-07 02:43 am (UTC)(link)
    Name: Clarke Griffin
    Assignment/Mission: Ambushing the Anders, Salt the Earth
    Notes: She's a relatively new arrival and shouldn't be the boss of anything, if only because she still thinks everyone is lying to her about everything, but otherwise these things are right in her wheelhouse.
    Edited 2018-10-07 02:44 (UTC)
    apologist: (Default)

    [personal profile] apologist 2018-10-07 03:10 am (UTC)(link)
    CHARACTER: Jehan
    ASSIGNMENT: Shaperate of My Heart
    DIVISION & PROJECTS: Diplomacy, Chantry Relations & Other Powers
    SUITABILITY & APPROACH: He's a diplomat—probably a real one now, I guess, since he's been doing this for three years and I should stop feeling imposter syndrome on his behalf—and also a scholar with previous experience in Orzammar and with bargaining with other cultures for access to information in general. His specific brand of cheerful gentle handling might not go over the best with dwarves, though.
    OTHER NOTES: He's a side character, so last priority if there are more sign-ups than slots!
    exsecutus: (Default)

    [personal profile] exsecutus 2018-10-07 04:43 am (UTC)(link)
    CHARACTER NAME: Nikos
    ASSIGNMENT: Heist Hula OR Scouting Samba
    NOTES: rolled a 3, also I have no pref on the assignment, happy 2 go where needed
    frprojects: (HOSTILE POWERS)

    ASSIGNMENT DETAILS

    [personal profile] frprojects 2018-10-07 04:16 pm (UTC)(link)
    WHAT: The Black Divine

    WHO: Yseult

    WHEN: You can set it IC whenever you want! OOC, try to have a report done by the end of November.

    HOW: Yseult and a team of her choosing will visit three relatively accessible Tevinter cities, not yet overtaken by the Venatori or decided in their allegiance, with a particular focus on attempting to acquire information about the Black Divine, Urian Nahalias, by visiting—openly or not—three Grand Clerics known to have ties to him.

    In Marothius (for which we rolled a 28 out of the required 25/100 for success), the Grand Cleric will be outwardly friendly and willing to talk. He's a very old man, amiable and frank because he's going to die soon anyway and he'd rather (he'll be happy to explain) be assassinated than die attempting to shit. He'll also be happy to explain that, while he knew Nahalias well when he was a boy—complete with adorable anecdotes about his precocious tendency to cause trouble and then evade any punishment—he has not had direct contact in years and does not know what mind he may be in now. His personal opinion will be that Nahalias must be aware that no one, even Corypheus, can restore what Tevinter has lost, and in that case surely he won't genuinely support him. While he might have had more anecdotes and information to provide, the visit will be cut short by the arrival in the Chantry of a suspiciously watchful pack of well-dressed men.

    In Perivantium (for which we rolled a 68 out of the required 50), the Grand Cleric will be absent, and his underlings will be vague and wary of talking to anyone, but also not interested in murdering them or turning them in. They will overall seem to believe they're being watched, essentially, wherever their personal sympathies lie. One of them will provide some subtle and plausibly deniable assistance by indicating where to look for more information—maybe by talking about making sure a particular door is locked when he knows he's being listened to, maybe by yawning and pointing while he stretches his arms, however you want to handle that—but acquiring it will require a late-night break-in in the opulent and never entirely empty Imperial Chantry.

    Once that has been pulled off—successfully, but not too easily—the team will be able to acquire correspondence sent to the Grand Cleric from the Black Divine. All of it will be encoded, but also immediately decipherable, due to some work already done by the project. The correspondence will show that the Black Divine has been soliciting his subordinates for details, numbers, and their personal opinions on the military strengths of their respective cities, asking for news on how their local leaders are responding to the coup, and otherwise soliciting buckets of information. The last piece of correspondence will be an order to report to Minrathous.

    In Carastes (for which we rolled a 15 out of the required 75, whoops), the team will barely have barely arrived before the Grand Cleric and other clergy at the Chantry will turn on them and make a very good attempt at barring their escape from the building pending the arrival of the same watchful men from Marothius. A keen eye might notice a red crystal affixed to one wall in an office, though it will look like a decoration rather than anything very important. (Several of those involved will be mages, but not all.) You can play the evasion and escape scene of your dreams on the way out! But the only real information that will be acquired is that Carastes' Grand Cleric is on Corypheus' side—which, coupled with the Grand Cleric's purportedly close relationship with the Black Divine, may be particularly worrisome in that respect.

    OOC NOTES: Yseult can bring up to three other people of her choice along with her. If anyone wants to go off-script or investigate something other than the Chantries, they'll need to put in separate info or plot requests!
    overharrowed: (all the things I could have been)

    ASSIGNMENT

    [personal profile] overharrowed 2018-10-07 05:07 pm (UTC)(link)
    WHAT: From the Bottom Up

    WHO: Alistair

    HOW: An agent of Skyhold got a bead on Larius' last known location through interactions with the Carta, which should give Alistair and his team enough of a starting point for tracking the smugglers down. The smugglers, while reasonably wary, go through rank-and-file types quickly enough that they're usually looking for competent help, temporary or otherwise; getting work with them should be reasonably simple as long as no one blurts out pro-Inquisition sentiments or anything.

    Amenable members of the smuggler organization who have been around for several years will be able to tell the group that Larius presented himself as a Grey Warden mage; some of them can confirm witnessed him doing magic firsthand. (Alistair, at least, may know that this is pretty weird, since Warden records indicate he was not at all a mage.) The team can also gather from those they talk to that Larius was aloof, standoffish, and cold. (One particularly voluble guy might go so far as "creepy.") More than general anti-Warden sentiment, there's a sense among those you talk to that while he gave them useful information, Larius was definitely unsettling. Newer recruits will say they've never met him. The question of "where is he now" gets nowhere.

    OOC NOTES: Since the smugglers are getting red lyrium from the source to those who want it, you have some leeway in deciding where, geographically, you want to catch up to them (within reason). Since it's just Alistair assigned, he can grab up to 3 other people to help if he likes.
    overharrowed: (all the things I could have been)

    ASSIGNMENT

    [personal profile] overharrowed 2018-10-07 05:10 pm (UTC)(link)
    WHAT: From the Top Down

    WHO: Isaac

    HOW: It's up to Isaac whether he wants to work some contacts or actually go letter-intercepting himself. If the former (which sounds likely), he'll be able to tell agents that Larius was connecting the smugglers with the original source of red lyrium, and identify a few likely routes they're taking. If the latter, some of the letters are better guarded than others, but most should be vulnerable to either sufficient stealth or a well-planned snatch and grab.

    Assuming they're able to intercept enough communication -- since this mission doesn't have built-in failure potential, feel free to assume that -- the team can find out the following: Larius hasn't been seen for several years, since shortly before Corypheus reappeared; since Larius left, they've been working with a Templar contact; and while Larius' information was always good, there is a definite sense of relief among the leaders over the fact that no one has to actually talk to him anymore. The team may also find some useful information about the red lyrium supply lines it would be worth handing over to Scouting after the letters have been thoroughly examined.

    OOC NOTES: While this assignment was originally going to be closed to Corypheus' History project members, since it's just Isaac, feel free to recruit up to 3 other people of his choice to help. As always, pick the part you'd most like to thread and run with it.
    overharrowed: (all the things I could have been)

    ASSIGNMENT

    [personal profile] overharrowed 2018-10-07 05:12 pm (UTC)(link)
    WHAT: Ear to the Ground

    WHO: Lexie, Anders, Val

    HOW: It's time for lots of reading with a side of persuasion and/or blackmail. Based on your guys' notes, it seems likely that your approach will include writing a lot of great letters to relevant scholars and maybe forcing a few nobles' hands.

    Feel free to let me know if you have any strong ideas about what they should find that you want to talk over before filing the report. I am mainly envisioning a wishlist of Magesterium volumes the project will try to acquire in the future. (You don't have to make up book names, but if you'd like to, enjoy.) If they get lucky, they may also find some titles or information related to Dumat. The idea is that nothing they find this time out will, itself, be game changing, but hopefully they will identify some promising leads.

    OOC NOTES: As the mods recently observed, feel free to hash out what would be most fun to thread and just do that!
    overharrowed: (all the things I could have been)

    ASSIGNMENT

    [personal profile] overharrowed 2018-10-07 05:12 pm (UTC)(link)
    WHAT: Ear to the Ground

    WHO: Lexie, Anders, Val

    HOW: It's time for lots of reading with a side of persuasion and/or blackmail. Based on your guys' notes, it seems likely that your approach will include writing a lot of great letters to relevant scholars and maybe forcing a few nobles' hands.

    Feel free to let me know if you have any strong ideas about what they should find that you want to talk over before filing the report. I am mainly envisioning a wishlist of Magesterium volumes the project will try to acquire in the future. (You don't have to make up book names, but if you'd like to, enjoy.) If they get lucky, they may also find some titles or information related to Dumat. The idea is that nothing they find this time out will, itself, be game changing, but hopefully they will identify some promising leads.

    OOC NOTES: As the mods recently observed, feel free to hash out what would be most fun to thread and just do that!
    overharrowed: (all the things I could have been)

    ASSIGNMENT

    [personal profile] overharrowed 2018-10-07 05:13 pm (UTC)(link)
    WHAT: Ear to the Ground

    WHO: Lexie, Anders, Val

    HOW: It's time for lots of reading with a side of persuasion and/or blackmail. Based on your guys' notes, it seems likely that your approach will include writing a lot of great letters to relevant scholars and maybe forcing a few nobles' hands.

    Feel free to let me know if you have any strong ideas about what they should find that you want to talk over before filing the report. I am mainly envisioning a wishlist of Magesterium volumes the project will try to acquire in the future. (You don't have to make up book names, but if you'd like to, enjoy.) If they get lucky, they may also find some titles or information related to Dumat. The idea is that nothing they find this time out will, itself, be game changing, but hopefully they will identify some promising leads.

    OOC NOTES: As the mods recently observed, feel free to hash out what would be most fun to thread and just do that!
    Edited (icon consistency ) 2018-10-07 17:13 (UTC)
    doneisdone: (Default)

    [personal profile] doneisdone 2018-10-07 09:52 pm (UTC)(link)
    CHARACTER: Teren
    ASSIGNMENT: Blast from the Pentaghast
    DIVISION & PROJECTS: Scouting, Hostile Powers
    SUITABILITY & APPROACH: Sneaking! Murder!! Don't have her do anything diplomatic, everyone will regret it! She has a vested interest in Perendale remaining Nevarran as well and might be kind of a pain!
    OTHER NOTES: stab??

    doneisdone: (Default)

    [personal profile] doneisdone 2018-10-07 09:53 pm (UTC)(link)
    Name: Teren
    Assignment/Mission: Ambushing the Anders, Salt the Earth
    Notes: u kno this bitch is here for it

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