faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2018-09-22 09:44 am

War Table (Defunct)


WAR TABLE (DEFUNCT)



This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.

Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.

Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.

CLICK HERE FOR THE CURRENT PLOT CYCLE.

HOW TO PARTICIPATE
  1. Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)

  2. Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)

  3. RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.

  4. File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!

If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.

aventuriere: (Default)

[personal profile] aventuriere 2018-10-07 12:13 am (UTC)(link)
CHARACTER NAME: Freddie
ASSIGNMENT: Hula and/or Samba
NOTES: IC preference would be for Option B, OOCly both sound fun to me. Dice roll: 1.
writteninblood: (Default)

ASSIGNMENT

[personal profile] writteninblood 2018-10-07 10:11 pm (UTC)(link)
Assignment Team Two:
Dancing the Heist Hula will be Kostos, Freddie, and Nikos.

The team will determine that the Ferelden estate is the better option of the two to attack, whereupon it is up to them to case the joint, infiltrate, and pull off the eluvian caper without damaging the goods or, ideally, dying. Feel free to improvise the details of your heist, but here is some good information to get you started:

Glave Maeslin, head of the Maeslin family, has employed to secure his estate a "house guard" that is more like a personal militia, and an unfortunate amount of dogs to go with them. Hailing from a military background, he lives in a squat, brick-construction, traditionally Ferelden home, which abuts closely with its neighbors, who pride themselves on their conveniently tall, ornamental pear trees. He has somehow become informed of some portion of the potential value of his eluvian, and cannot willingly be parted from it for any price the Inquisition is able to consider. However, careful observation and good timing could allow a team to sneak in past the guards, pick the unnecessarily complicated locks on the servant's entry door, where it'll be absolute child's play to slip into Lord Maeslin's personal chambers during a change in the guards, and then do it all in reverse with a man-sized mirror in tow. Good luck!


Assignment Team Three:
Dancing the Scoutin' Samba will be Merrill, Beleth, Kostos, Freddie

With Merrill's Eluvian as a starting point, the team will enter the Crossroads and attempt to emerge on the other side. During this time of extraordinary weirdness, they will encounter the following hazards:

  • Little reddish vines overtaking the pavement like a mat of blood vessels, and which snag and trip at non-elven feet as the team passes by. They have thorns which can pierce leather footwear.
  • A Wisp that has somehow wandered in and keeps getting tangled with people's hair. It cannot be reasoned with. It cannot be stopped. It will wander off after about an hour.
  • A sinkhole forms directly to the left of the path, and someone nearly falls into it. Bonus points for a dramatic rescue featuring holding someone's hand and pulling them back from the abyss.


If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, carrying one of the two eluvians along the way, they will encounter the following hazards:

  • Somehow, some or all of you set up your bedrolls in a bed of poison oak. Now you are suffering for your hubris.
  • A group of extortionists are exacting a "toll" on the bridge ahead. Pay the fee, avoid the crossing,or find some other way to ford the river, all without damaging the eluvian.
  • A member of the team (player choice) is obnoxiously allergic to some obscure local plant and cannot stop sneezing, which might give away your presence or maybe just piss everyone off with their snot.


...Assuming all of that goes well, they will then need to hide the mirror in the crumbling, abandoned fortress so that it will not be easily found, and escape like the dirty sneaks that they are!