Fade Rift Mods (
faderifting) wrote2018-09-22 09:44 am
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War Table (Defunct)
WAR TABLE (DEFUNCT)

This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.
Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.
Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.
CLICK HERE FOR THE CURRENT PLOT CYCLE.
HOW TO PARTICIPATE
- Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)
- Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)
- RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.
- File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!
If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.
ELVEN ARTIFACTS
During the Grand Tourney, Alexandrie de Fontaine persuaded Guieffroy Loupe to give the Inquisition use of a fortress he owns in the Hunterhorn Mountains. While ordinarily of little use, it's at risk of soon being behind enemy lines, which allows for a disadvantage to be turned to advantage. Skyhold is asking us to do whatever is necessary to place an accessible eluvian in the fortress before movement through the region becomes impossible. This will give the Inquisition a backdoor to get behind enemy lines and serve as an experiment for the feasibility of using eluvians for faster transportation across Thedas in general.
To pull that off, the project will, obviously, need at least two eluvians: one to place in the fortress, and another to keep at the Gallows.
Team One: The Jailbreak Jitterbug
WHAT: The call goes out to those who may be in possession of Eluvians, or the knowledge thereof, to lend their precious artifacts to the Inquisition's needs. Quietly. Very quietly. For this mission, you'll need to deliver the request to the following Inquisition members and supporters without being seen or overheard. Player-Characters will have their own opinions, but are members of the inquisition. Please ask Morrigan and/or Merrill to lend the use of their precious elven artifacts to the Inquisition's use for this endeavor, and do your best to convince them. You will be provided with a small discretionary fund to support these efforts and to compensate the Inquisition's eluvian-having allies for their assuredly temporary and not at all permanent generosity, which has a definite end-date, at some point.
WHEN: Harvestmere
WHERE: Kirkwall
WHO: 1-3 people, at least one of whom ought to be a member of the Scouting Divison. Cannot be part of "Team 2"
Team Two: The Heist Hula
WHAT: With success as a mandate, and on orders from Skyhold, native elves will use the Lights of Arlathan and the various underworld connections to locate and extract working Eluvians from at least one target for Inquisition purposes. Since this mission is of the utmost importance, we need to get those Eluvians quickly and by any means possible— if they can't be convinced to part with their prizes, they must be coerced, bypassed, or otherwise overridden. But, it's better to do this quietly, and without a fuss; possibly without even exploring the diplomatic option first. Use your best judgement and do not fail.
There are two potential targets:
Option A: A wealthy collector of oddities and self-proclaimed naturalist who has an Eluvian as a prized part of his extensive private collection.
Option B: the estate of a Ferelden noble with too much money, too many dogs, and some real mean-spirited locks. He keeps his Eluvian in his private chambers. For some reason.
WHEN: Harvestmere
WHERE: The Free Marches, Northern Ferelden
WHO: 2-4 People, at least one of whom ought to be a member of the Scouting Divison. Cannot be part of "Team 1." Please include your preference of heist target when signing up.
Team Three: Scoutin' Samba
WHAT: This is a two-part mission. With at least one eluvian acquired and another identified as a potential target, a team will enter the first eluvian and attempt to emerge on the other side. They will enter the crossroads, experience the supreme weirdness of them, and deal with three (3) random terrors from a handy-dandy random encounter table. If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, along the way they will encounter a further three (3) random hazards from the random encounter table, and must cope with them while maintaining the integrity of the eluvian, the secrecy of the mission, and the timetable of the move. They will then need to hide the mirror and escape like the dirty sneaks that they are.
WHEN: Harvestmere
WHERE: Orlais, The Crossroads Between Eluvians
WHO: 2-5 People, at least one of whom ought to be part of the Scouting Division. Can also be a part of either "Team 1" or "Team 2" Please include the results of 1 D4 die roll when signing up.
no subject
ASSIGNMENT: Scoutin' Samba
NOTES: Part of Merrill agreeing to let Team 1 use her eluvian will be allowing her to come with. c:
And I rolled a 3!
ASSIGNMENT
Thanks to Merrill's easy and immediate agreement to help, her Eluvian will serve as the entry-point for Team 3's Scoutin' Samba! Merrill is, in fact, technically the whole of Team One. Nicely done, Merrill, The Jailbreak Jitterbug was a success!
Assignment Team Three:
Dancing the Scoutin' Samba will be Merrill, Beleth, Kostos, Freddie
With Merrill's Eluvian as a starting point, the team will enter the Crossroads and attempt to emerge on the other side. During this time of extraordinary weirdness, they will encounter the following hazards:
If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, carrying one of the two eluvians along the way, they will encounter the following hazards:
...Assuming all of that goes well, they will then need to hide the mirror in the crumbling, abandoned fortress so that it will not be easily found, and escape like the dirty sneaks that they are!
no subject
ASSIGNMENT: The Heist Hula, Scoutin' Samba (I can make time to do both if you need!)
NOTES: Option B, but either is cool with me, actually I might like A more?? I they both sound fun, and I rolled a 1
ASSIGNMENT
Dancing the Heist Hula will be Kostos, Freddie, and Nikos.
The team will determine that the Ferelden estate is the better option of the two to attack, whereupon it is up to them to case the joint, infiltrate, and pull off the eluvian caper without damaging the goods or, ideally, dying. Feel free to improvise the details of your heist, but here is some good information to get you started:
Glave Maeslin, head of the Maeslin family, has employed to secure his estate a "house guard" that is more like a personal militia, and an unfortunate amount of dogs to go with them. Hailing from a military background, he lives in a squat, brick-construction, traditionally Ferelden home, which abuts closely with its neighbors, who pride themselves on their conveniently tall, ornamental pear trees. He has somehow become informed of some portion of the potential value of his eluvian, and cannot willingly be parted from it for any price the Inquisition is able to consider. However, careful observation and good timing could allow a team to sneak in past the guards, pick the unnecessarily complicated locks on the servant's entry door, where it'll be absolute child's play to slip into Lord Maeslin's personal chambers during a change in the guards, and then do it all in reverse with a man-sized mirror in tow. Good luck!
Assignment Team Three:
Dancing the Scoutin' Samba will be Merrill, Beleth, Kostos, Freddie
With Merrill's Eluvian as a starting point, the team will enter the Crossroads and attempt to emerge on the other side. During this time of extraordinary weirdness, they will encounter the following hazards:
If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, carrying one of the two eluvians along the way, they will encounter the following hazards:
...Assuming all of that goes well, they will then need to hide the mirror in the crumbling, abandoned fortress so that it will not be easily found, and escape like the dirty sneaks that they are!
no subject
ASSIGNMENT: Scoutin' Somba
NOTES: Whatever team works best, I rolled a 2
ASSIGNMENT
Dancing the Scoutin' Samba will be Merrill, Beleth, Kostos, Freddie
With Merrill's Eluvian as a starting point, the team will enter the Crossroads and attempt to emerge on the other side. During this time of extraordinary weirdness, they will encounter the following hazards:
If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, carrying one of the two eluvians along the way, they will encounter the following hazards:
...Assuming all of that goes well, they will then need to hide the mirror in the crumbling, abandoned fortress so that it will not be easily found, and escape like the dirty sneaks that they are!
no subject
ASSIGNMENT: Hula and/or Samba
NOTES: IC preference would be for Option B, OOCly both sound fun to me. Dice roll: 1.
ASSIGNMENT
Dancing the Heist Hula will be Kostos, Freddie, and Nikos.
The team will determine that the Ferelden estate is the better option of the two to attack, whereupon it is up to them to case the joint, infiltrate, and pull off the eluvian caper without damaging the goods or, ideally, dying. Feel free to improvise the details of your heist, but here is some good information to get you started:
Glave Maeslin, head of the Maeslin family, has employed to secure his estate a "house guard" that is more like a personal militia, and an unfortunate amount of dogs to go with them. Hailing from a military background, he lives in a squat, brick-construction, traditionally Ferelden home, which abuts closely with its neighbors, who pride themselves on their conveniently tall, ornamental pear trees. He has somehow become informed of some portion of the potential value of his eluvian, and cannot willingly be parted from it for any price the Inquisition is able to consider. However, careful observation and good timing could allow a team to sneak in past the guards, pick the unnecessarily complicated locks on the servant's entry door, where it'll be absolute child's play to slip into Lord Maeslin's personal chambers during a change in the guards, and then do it all in reverse with a man-sized mirror in tow. Good luck!
Assignment Team Three:
Dancing the Scoutin' Samba will be Merrill, Beleth, Kostos, Freddie
With Merrill's Eluvian as a starting point, the team will enter the Crossroads and attempt to emerge on the other side. During this time of extraordinary weirdness, they will encounter the following hazards:
If and when they emerge victorious, it's time for the whole team to pack up and take a field trip to Orlais! Traveling in secret to a hidden fortress in Hunterhorn Mountains, carrying one of the two eluvians along the way, they will encounter the following hazards:
...Assuming all of that goes well, they will then need to hide the mirror in the crumbling, abandoned fortress so that it will not be easily found, and escape like the dirty sneaks that they are!
no subject
ASSIGNMENT: Heist Hula OR Scouting Samba
NOTES: rolled a 3, also I have no pref on the assignment, happy 2 go where needed
ASSIGNMENT
Dancing the Heist Hula will be Kostos, Freddie, and Nikos.
The team will determine that the Ferelden estate is the better option of the two to attack, whereupon it is up to them to case the joint, infiltrate, and pull off the eluvian caper without damaging the goods or, ideally, dying. Feel free to improvise the details of your heist, but here is some good information to get you started:
Glave Maeslin, head of the Maeslin family, has employed to secure his estate a "house guard" that is more like a personal militia, and an unfortunate amount of dogs to go with them. Hailing from a military background, he lives in a squat, brick-construction, traditionally Ferelden home, which abuts closely with its neighbors, who pride themselves on their conveniently tall, ornamental pear trees. He has somehow become informed of some portion of the potential value of his eluvian, and cannot willingly be parted from it for any price the Inquisition is able to consider. However, careful observation and good timing could allow a team to sneak in past the guards, pick the unnecessarily complicated locks on the servant's entry door, where it'll be absolute child's play to slip into Lord Maeslin's personal chambers during a change in the guards, and then do it all in reverse with a man-sized mirror in tow. Good luck!