Fade Rift Mods (
faderifting) wrote2018-09-22 09:44 am
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War Table (Defunct)
WAR TABLE (DEFUNCT)

This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.
Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.
Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.
CLICK HERE FOR THE CURRENT PLOT CYCLE.
HOW TO PARTICIPATE
- Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)
- Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)
- RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.
- File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!
If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.
no subject
ASSIGNMENT: A Bad Case of Crabs
DIVISION & PROJECTS: Forces || Naval Presence, Hostile Powers
SUITABILITY & APPROACH: Korrin's a part of the project, plus she knows how to fight large and angry wildlife.
OTHER NOTES: n/a
ASSIGNMENT DETAILS
WHO: Korrin Ataash + Darras Rivain
HOW: Korrin and Darras with an additional person each if they so choose have been asked to look into the remains of a crabber that have washed up by the name of Old Smithy. There's not a great deal of evidence to go on besides boots and jerkin that sea life wouldn't manage to get to either on account of it being too tough or not worth their time when they got in through softer parts but the boots and jerkin were recognisable as Old Smithy's on account of being ugly as sin.
Old fishermen are a strange lot with their own peculiar superstitions so either from hearing the gossip themselves or from a gentle prod, they'll find tales amongst his fellows and even in Lowtown that something strange happened out by the Wounded Coast where he went crabbing: a giant mother crab appeared.
It'll be up to them to follow the leads, to find out what happened to set the minds of fishermen at ease once more but was it a giant mother crab with an objection to her children being taken or did an old man fall out of his boat? Old Smithy did like a drink as all his friends do. But you know go to the Wounded Coast on the right tide, take a flask to ward off the nip yourself and hold your breath.
However you decide to play this out is entirely up to you, as is any giant enemy crab encounter but you should know where to attack for massive damage.
Note: They will be responsible for those they invite along to help with this and for their behaviour and anything that happens to them in the course of the assignment.