faderifting: (Default)
Fade Rift Mods ([personal profile] faderifting) wrote2018-09-22 09:44 am

War Table (Defunct)


WAR TABLE (DEFUNCT)



This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.

Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.

Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.

CLICK HERE FOR THE CURRENT PLOT CYCLE.

HOW TO PARTICIPATE
  1. Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)

  2. Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)

  3. RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.

  4. File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!

If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.

foxsays: (pic#11910448)

NAVAL PRESENCE

[personal profile] foxsays 2018-09-22 07:20 pm (UTC)(link)
Assignment: Better lifeboats
WHAT: After the red lyrium kraken in Llomerryn and the escape from Minrathous, the need for sturdier boats is clear. This means crafting and testing better lifeboats, with volunteers required for both.
WHERE: Kirkwall docks
WHEN: Harvestmere
WHO: 4-5 Naval Presence members, everyone can bring +1 of their CR so long as it makes sense to do so! Desired skills include swimming, knowledge of sailing, carpentry and/or shipbuilding

Assignment: A Map of Where We've Been
WHAT: A map has been turned in to Naval Presence, or half of one. It supposedly leads to a supply cache or an important drop-off point - our do-gooder isn't quite sure but the second half has to be found. From the signatures on the map, it's in the possession of a woman rumoured to be in Kirkwall now! But she's put her seafaring and lawless days behind her, traded the spyglass in for vestments having joined the Faith. (Or has she?)

Oh and the other half of the map? It's on her back. For safekeeping. Good luck, Andraste be with you.
WHERE: Kirkwall
WHEN: Harvestmere
WHO: Naval Presence, the suggestion of at least one person from Chantry Relations or who has a good relationship/knowledge of the Chantry. 3-4 people suggested.

Assignment: A Bad Case of Crabs
WHAT: The remains of Old Smithy the Crabber washed up. Mostly they recognised his boots and his jerkin really, there wasn't too much left. The story being bandied about by the fisherman and Lowtown is that a giant mother crab from the Wounded Coast took exception to him nipping her nippers and nipped him right back.

You've got license to krill (yeeeeeeeeeeeeeeeeeeeeeeah). (You know, if you do see any giant crabs, we're talking about well-pickled fishermen and his well-pickled friends, anyone can fall out of boats and it's not like crabs are going to be picky are they?)
WHERE: Kirkwall/The Wounded Coast
WHEN: Harvestmere
WHO: 2-3 Naval Presence members, everyone can bring +1 of their CR so long as it makes sense to do so!

If you're interested, please sign up by September 30th!

Edited 2018-09-27 19:32 (UTC)
gatheringstorm: (Default)

[personal profile] gatheringstorm 2018-09-27 10:44 pm (UTC)(link)
CHARACTER: Korrin Ataash
ASSIGNMENT: A Bad Case of Crabs
DIVISION & PROJECTS: Forces || Naval Presence, Hostile Powers
SUITABILITY & APPROACH: Korrin's a part of the project, plus she knows how to fight large and angry wildlife.
OTHER NOTES: n/a
foxsays: (Default)

ASSIGNMENT DETAILS

[personal profile] foxsays 2018-10-07 12:25 am (UTC)(link)
WHAT: A Bad Case of Crabs

WHO: Korrin Ataash + Darras Rivain

HOW: Korrin and Darras with an additional person each if they so choose have been asked to look into the remains of a crabber that have washed up by the name of Old Smithy. There's not a great deal of evidence to go on besides boots and jerkin that sea life wouldn't manage to get to either on account of it being too tough or not worth their time when they got in through softer parts but the boots and jerkin were recognisable as Old Smithy's on account of being ugly as sin.

Old fishermen are a strange lot with their own peculiar superstitions so either from hearing the gossip themselves or from a gentle prod, they'll find tales amongst his fellows and even in Lowtown that something strange happened out by the Wounded Coast where he went crabbing: a giant mother crab appeared.

It'll be up to them to follow the leads, to find out what happened to set the minds of fishermen at ease once more but was it a giant mother crab with an objection to her children being taken or did an old man fall out of his boat? Old Smithy did like a drink as all his friends do. But you know go to the Wounded Coast on the right tide, take a flask to ward off the nip yourself and hold your breath.

However you decide to play this out is entirely up to you, as is any giant enemy crab encounter but you should know where to attack for massive damage.

Note: They will be responsible for those they invite along to help with this and for their behaviour and anything that happens to them in the course of the assignment.
justice_is_blond: (Default)

[personal profile] justice_is_blond 2018-09-27 11:28 pm (UTC)(link)
CHARACTER: Thor
ASSIGNMENT: A Map of Where We've Been
DIVISION & PROJECTS: Forces; Naval History and Other Powers
SUITABILITY & APPROACH: Thor is part of the project, and he's familiar with... well, the Northern Chantry. He can truthfully claim to be interested in the Southern Chantry, though, and he knows the Chant well enough.
OTHER NOTES:n/a
foxsays: (Default)

[personal profile] foxsays 2018-10-07 12:27 am (UTC)(link)
WHAT: A Map of Where We've Been

WHO: Thor

HOW: After half a map that leads to either a supply cache or drop-off point is turned in to Naval Presence (our source doesn't quite remember which it is but either is good and it's half a map) Thor has been asked to look into tracking down the other half. Of course, there's a catch. The second half isn't on paper. Handily though, there are signatures that with a bit of digging around he and those he chooses to bring with him can find in records! Is this a sign that it'll all go well? That it'll be smooth sailing? Absolutely not.

The other half is in the possession of a woman who is rumoured to be in Kirkwall these days! But with more digging it turns out she's a member of the Chantry. And the map is tattooed on her back.

Still, if someone can see it or discuss it perhaps then that might be enough to get it? Maybe?

How Thor does this is up to you but given that he's a mage there's going to be a reluctance and a Chantry Relations member or someone who has a good relationship/knowledge of the Chantry is suggested to go along on this assignment. Up to four people total should be on the team given the research and to try convincing the Chantry member or for map drawing etc.
transparent.

However you decide to play this out is entirely up to you, but given that this does involve a member of the Chantry, there will be consequences if anything untoward occurs; if you've got questions there, please let me know!

Note: Thor will be responsible for those he invites along to help with this and for their behaviour and anything that happens to them in the course of the assignment.
elegiaque: (Default)

[personal profile] elegiaque 2018-09-30 01:35 am (UTC)(link)
CHARACTER: Gwenaëlle Baudin
ASSIGNMENT: Better lifeboats.
DIVISION & PROJECTS: Forces | Naval Presence
SUITABILITY & APPROACH: Her relevant skill here is "strong swimmer", and she's keen to diversify her portfolio, e.g. learn more about sailing, at least, and how to recognize good craftsmanship.
foxsays: (Default)

ASSIGNMENT DETAILS

[personal profile] foxsays 2018-10-07 12:24 am (UTC)(link)
WHAT: Better Lifeboats

WHO: Gwenaëlle Baudin + Val de Foncé

HOW: Gwenaëlle and Val along with a few others of their choosing (no more than six people total for assignment) have been tasked with building better lifeboats as well as testing them. This should be done in the Kirkwall docks where they'll be by Inquisition ships and to make sure any of the volunteers – after all, people need to be in the water and scooped out – can be 'rescued' safely.

Nothing too outlandish, we're looking for tasteful please but reminders will be give of the dangers encountered on past sea voyages: the red lyrium krakens and serpents, the Minrathous rescue, any further rifts over sea and Venatori ships as well as the potential when going for the Qunari dreadnought. The Qunari dreadnought should be kept strictly to Naval Presence.

However you decide to play this out is entirely up to you, examples of current lifeboats would be able to be found with existing Inquisition ships but given that Val is part of the team he would likely have been given the lead with the design aspect. Gwenaëlle please reign him in as necessary. Or not.

Note: They will be responsible for those they invite along to help with this and for their behaviour and anything that happens to them in the course of the assignment.
degenere: (Default)

[personal profile] degenere 2018-10-01 01:57 am (UTC)(link)
CHARACTER: Val de Foncé
ASSIGNMENT: Better Lifeboats
DIVISION & PROJECTS: Research, Naval Presence
SUITABILITY & APPROACH: scholar, architect, special interest in ship design and weaponization of ships from a purely scholarly standpoint of course
OTHER NOTES: applied for this once before and flaked on it ooooops but I would love another chance
foxsays: (Default)

[personal profile] foxsays 2018-10-07 12:24 am (UTC)(link)
WHAT: Better Lifeboats

WHO: Gwenaëlle Baudin + Val de Foncé

HOW: Gwenaëlle and Val along with a few others of their choosing (no more than six people total for assignment) have been tasked with building better lifeboats as well as testing them. This should be done in the Kirkwall docks where they'll be by Inquisition ships and to make sure any of the volunteers – after all, people need to be in the water and scooped out – can be 'rescued' safely.

Nothing too outlandish, we're looking for tasteful please but reminders will be give of the dangers encountered on past sea voyages: the red lyrium krakens and serpents, the Minrathous rescue, any further rifts over sea and Venatori ships as well as the potential when going for the Qunari dreadnought. The Qunari dreadnought should be kept strictly to Naval Presence.

However you decide to play this out is entirely up to you, examples of current lifeboats would be able to be found with existing Inquisition ships but given that Val is part of the team he would likely have been given the lead with the design aspect. Gwenaëlle please reign him in as necessary. Or not.

Note: They will be responsible for those they invite along to help with this and for their behaviour and anything that happens to them in the course of the assignment.
staysail: (Default)

[personal profile] staysail 2018-10-01 02:09 am (UTC)(link)
CHARACTER: Darras Rivain
ASSIGNMENT: A Map of Where We've Been, A Bad Case of Crabs
DIVISION & PROJECTS: Forces, Naval Presence
SUITABILITY & APPROACH: pirate captain recently joined up with the Inquisition, trying to do some honest work (kind of), and these sound suitably far away from scuppering ships for fun and profit. he's good with people, very charming, can do a decent copy of a map, and has been in enough tense situations that he isn't afraid to fight giant crabs. also he loves eating crab so like, motivation.
OTHER NOTES: nope thanks
foxsays: (Default)

[personal profile] foxsays 2018-10-07 12:25 am (UTC)(link)
WHAT: A Bad Case of Crabs

WHO: Korrin Ataash + Darras Rivain

HOW: Korrin and Darras with an additional person each if they so choose have been asked to look into the remains of a crabber that have washed up by the name of Old Smithy. There's not a great deal of evidence to go on besides boots and jerkin that sea life wouldn't manage to get to either on account of it being too tough or not worth their time when they got in through softer parts but the boots and jerkin were recognisable as Old Smithy's on account of being ugly as sin.

Old fishermen are a strange lot with their own peculiar superstitions so either from hearing the gossip themselves or from a gentle prod, they'll find tales amongst his fellows and even in Lowtown that something strange happened out by the Wounded Coast where he went crabbing: a giant mother crab appeared.

It'll be up to them to follow the leads, to find out what happened to set the minds of fishermen at ease once more but was it a giant mother crab with an objection to her children being taken or did an old man fall out of his boat? Old Smithy did like a drink as all his friends do. But you know go to the Wounded Coast on the right tide, take a flask to ward off the nip yourself and hold your breath.

However you decide to play this out is entirely up to you, as is any giant enemy crab encounter but you should know where to attack for massive damage.

Note: They will be responsible for those they invite along to help with this and for their behaviour and anything that happens to them in the course of the assignment.