Fade Rift Mods (
faderifting) wrote2018-09-22 09:44 am
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War Table (Defunct)
WAR TABLE (DEFUNCT)

This is a defunct version of this page. For the new version, please go back to the game navigation and choose the War Table link.
Thedas is a big world with a lot to do, and the war against Corypheus has about a hundred fronts, so between major mod events, plot progression takes the form of player plots and plots that originate from divisions and projects. These smaller plots can be anything from negotiating agreements with foreign dignitaries to infiltrating enemy operations to escorting shipments of pedigree nugs through a haunted forest as a favor to an ally. Some of them will directly influence the overarching mod plot; others may just be fun.
Players whose characters lead the divisions and projects IC facilitate plot efforts by setting the agenda for each group's work—they identify the main objectives the team will be focused on and sometimes develop specific plot assignments to accomplish the group's goals.
CLICK HERE FOR THE CURRENT PLOT CYCLE.
HOW TO PARTICIPATE
- Read! The divisions and each project have separate comments below explaining what they'll be working on over the coming months. Read up on the ones your characters belong to and think about how they'd contribute. (If your character hasn't joined any division or project, you can join a division by updating your character's info on the taken list or join a project by filling out the form on the corresponding project page.)
- Contribute! Use the provided forms to document the ways your character will be contributing to the objectives—or if there's something else they intend to pursue within the project's scope that isn't covered by those objectives. These can be simple things that will occur in the background of your other RP, like "John is going to research dwarven etiquette to assist the team going to Orzammar," or they can be bigger things that warrant a player plot, like "John is going to assassinate King Bhelen." IC leaders will reply to let you know if their characters wouldn't approve of what yours are doing or to help you if you need help. (You can also reply to other players' comments if you have something to add or suggest, but we recommend making separate OOC posts or using the CR meme for pure brainstorming sessions.)
- RP! If your characters are doing background work, like research or the types of mini-plots we specify don't need plot requests, you can get straight to it (or submit an info request if needed). If your characters are doing something that does warrant a plot request, submit one, and then play it out after we've gotten back to you.
- File a report with the appropriate project or division after a significant plot has been completed. You don't need to do these for research or the kinds of minor plots that don't require plot requests. But reports allow everyone to keep up what's going on in the game—because there is usually a lot—and respond to, reward, or build on your character's efforts in the future. If you negotiate a treaty but don't file a report about it, we'll generally assume that it hasn't happened. And remember that folks who run player plots get bonus AC reward points once a report is filed!
If you have your own ideas for plots pertinent to divisions or projects outside those covered by objectives, or for personal plots that don't fit into any of these boxes at all, you're always welcome to separately submit player plot requests! You can also donate ideas directly to IC leaders or other players if you have plot ideas but would rather not run them yourself. And if you want to get involved in running a project, check the leadership roles list for vacancies in division or project leadership slots.
FORCES
Signups are due October 10th.
Any character may sign up, but preference will be given to Forces members. Characters without any Division will not be sent this round.
Note: Characters are responsible for their choices in a given mission (but not their RNG luck — don't worry!), and may face IC consequences for intentional sabotage. If your character would try something, please make sure that your team is on-board OOC.
Feel free to hit me up (
DEAD OF KNIGHT
Dame Ines, a Chevalier who gained distinction in the Civil War, has offered a personal survey of the frontlines in Churneau. Inquisition members have been sent to meet her to maintain appearances before the Ander army, and to discuss plans to secretly reinforce Ghislain. The problem is: She’s dead. And her troops look guilty.
This mission has a 40% chance of destabilizing the company, rolled for in Discord.
WHERE: Churneau, Orlais.
WHEN: Harvestmere.
WHO: 1 - 3 Characters, at least one member of Forces.
I ♥ FALL
Ghislain was once home to a Circle of Magi. Though unoccupied for several years, the structure is large, old, and potentially magically unstable. It shouldn’t be taken by the enemy. Investigate, and determine how to proceed. Potential approaches include trapping the Circle, clearing it for use as a fortress, accidentally falling through the floor into a giant pit, you know. The usual.
This mission has a 30% chance of attracting enemy attention, rolled for in Discord.
WHERE: Ghislain, Orlais.
WHEN: Harvestmere.
WHO: 1 - 3 Characters, at least one member of Forces.
DANGEROUS GAME
The rich fields of the Orlesian Heartlands aren’t so rich after half a decade of interior strife. Comte Chantral de Velun — a supporter of Gaspard — narrowly survived the Civil War, but maintains a rocky relationship with the throne. He's now attached a number of small, chiefly symbolic demands to his agreement to supply the Northern defense. Among these: to clear a group of bandits from his prized hunting grounds. Isn’t it dreadful, how readily elves resort to crime?
WHERE: Velun, Orlais.
WHEN: Harvestmere.
WHO: 1 - 3 Characters, at least one member of Forces.
no subject
CHARACTER: Alexandraaa
DIVISION & PROJECTS: Forces/Base Operations
MISSION: Dead of Knight
SUITABILITY: Medical support
(I'd say she's a low low priority for assignments but!!! even so)
HARVESTMERE MISSION
The characters assigned to this task are: Alexandra, Norrington, and Six. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.
SUMMARY:
Upon arriving at the front, Alexandra and Six will find that Dame Ines has died within the past day, seemingly of poison. The atmosphere is tense, and as foreigners, the party will be tersely-received.
Preparations to burn the body are already underway, so if Alex wants to examine it she’ll need to do some very fast talking — the bulk of the soldiers are Andrastian, and those that aren’t still have strong feelings against corpses, especially this close to the Nevarran border. There will be resistance, and likely some outrage at any suggestion of post-mortem incisions.
If she does succeed, Alex will find an excess of blood in the stomach and esophagus, with eroded mucous membranes and blackened tissue. This seems to support poisoning, though it will be impossible to correlate to any that Alex might be familiar with.
Dame Ines was not well-liked. There are a few suspects, and none have an alibi:
Ines’ two lieutenants — one a childhood friend (and amateur herbologist), the other her former fiancee (and amateur naturalist). While both claim grief for her death, they’re more interested in bickering over the future of the company. Each believes they ought to have been promoted over Ines, who was less experienced. They also each believe that the other poisoned her and tried to frame them for it. They claim the manner of death as proof. After all, if they'd actually killed her, why use the byproduct of their specific hobbies, instead of waiting for the cover of battle?
The bulk of the troops are conscripts, many of whom have been previously pressed into service. There are rumblings of anti-Imperial sentiment. Investigation will reveal a former Freeman among the ranks, who once discovered will passionately describe the abuses of the Chevaliers upon the peasantry. He waited on Ines' meetings directly, and had access to her personal effects. If reported, he'll be hanged.
An Ander spy has infiltrated the company as a cook. She's described as 'warm' and 'kind' by the soldiers, who will take poorly to any suspicion of her. Encoded correspondence can be found among her personal effects, describing visitors to the camp. If reported, she'll be hanged. If she catches on to the party first, she'll try to separate and pick them off individually.
You rolled an 18 out of 100, so regardless of the party's choices or suspect, the situation will deteriorate badly — with a group of soldiers deserting into the countryside, and the remaining troops split between loyalties to their lieutenants.
The latter will kick the party out, claiming that the Inquisition’s presence is divisive. They refuse to discuss reinforcing Ghislain until they can regain control of the lines. It’s unclear whether they can do so before the Anders notice, and take advantage of the disarray.
Re: FORCES
CHARACTER: Six
DIVISION & PROJECTS: Forces
MISSION: Dead of Knight
SUITABILITY: Diplomatic, strong, buff ex-mercenary who is mostly dedicated to the Inquisition. Looks formidable but is actually here to help people. Proficient with most weapons, used a great sword, hideously strong.
HARVESTMERE MISSION
The characters assigned to this task are: Alexandra, Norrington, and Six. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.
SUMMARY:
Upon arriving at the front, Alexandra and Six will find that Dame Ines has died within the past day, seemingly of poison. The atmosphere is tense, and as foreigners, the party will be tersely-received.
Preparations to burn the body are already underway, so if Alex wants to examine it she’ll need to do some very fast talking — the bulk of the soldiers are Andrastian, and those that aren’t still have strong feelings against corpses, especially this close to the Nevarran border. There will be resistance, and likely some outrage at any suggestion of post-mortem incisions.
If she does succeed, Alex will find an excess of blood in the stomach and esophagus, with eroded mucous membranes and blackened tissue. This seems to support poisoning, though it will be impossible to correlate to any that Alex might be familiar with.
Dame Ines was not well-liked. There are a few suspects, and none have an alibi:
Ines’ two lieutenants — one a childhood friend (and amateur herbologist), the other her former fiancee (and amateur naturalist). While both claim grief for her death, they’re more interested in bickering over the future of the company. Each believes they ought to have been promoted over Ines, who was less experienced. They also each believe that the other poisoned her and tried to frame them for it. They claim the manner of death as proof. After all, if they'd actually killed her, why use the byproduct of their specific hobbies, instead of waiting for the cover of battle?
The bulk of the troops are conscripts, many of whom have been previously pressed into service. There are rumblings of anti-Imperial sentiment. Investigation will reveal a former Freeman among the ranks, who once discovered will passionately describe the abuses of the Chevaliers upon the peasantry. He waited on Ines' meetings directly, and had access to her personal effects. If reported, he'll be hanged.
An Ander spy has infiltrated the company as a cook. She's described as 'warm' and 'kind' by the soldiers, who will take poorly to any suspicion of her. Encoded correspondence can be found among her personal effects, describing visitors to the camp. If reported, she'll be hanged. If she catches on to the party first, she'll try to separate and pick them off individually.
You rolled an 18 out of 100, so regardless of the party's choices or suspect, the situation will deteriorate badly — with a group of soldiers deserting into the countryside, and the remaining troops split between loyalties to their lieutenants.
The latter will kick the party out, claiming that the Inquisition’s presence is divisive. They refuse to discuss reinforcing Ghislain until they can regain control of the lines. It’s unclear whether they can do so before the Anders notice, and take advantage of the disarray.
no subject
CHARACTER: Thor
DIVISION & PROJECTS: Forces; Hostile Powers, Naval Presence
MISSION: I <3 Fall, Dangerous Game
SUITABILITY: Familiar with magic, determined to stop the enemy, works relatively well with others, wants the Inquisition to succeed...
...some experience hunting down elves.
no subject
The characters assigned to this task are: Thor, Fingon, and Coupe. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.
SUMMARY:
Located a safe distance outside the city, the Ghislain Circle has been largely abandoned since the Rebellion.
More heavily-protected than most Orlesian Circles, the tower is best described as ‘sort of depressing’. You could add ‘remarkably secure’: Beyond the broken gates, its tiny windows are barred, the doors are thick and bolted, and some locks can only be opened through the manipulation of lyrium.
This has meant comparatively little looting, though there are signs indicating others have tried. Circles are known for their wealth, and there remains an assortment of books, equipment, and mundane goods that might be given to the Inquisition, to the Chantry, or to Duke Bastien.
(There are also scattered personal effects, and a few familiar names scratched into walls.)
Despite cosmetic damage and neglect, the fortress is an alluring target. It can be trapped, torn down, filled with soldiers or refugees, or anything else you can think up. It's structurally sound... with the exception of one hallway that's crumbled from beneath. A misstep will send the floor caving in beneath the party. Characters will take a long fall into rubble, and into the remains of Ghislain’s dungeons.
These are a little more depressing, being frigid and wet. There's no light source beyond that which the characters bring with them. The cells are sturdy, runed, and significantly dampen magical and rifteD abilities. An arcane horror remains locked in one, where the mage whose corpse it possessed was left behind. If the party chooses to dispatch it, they must first free it from the cell — however, they can also choose to leave it in its cage, where it cannot reach or harm them.
Though the Circle's depths extend underground, many tunnels have been artificially filled, or collapsed by time. Following one will eventually lead to a hidden staircase, up and back into the Circle proper.
You rolled a 43 out of 100, so the efforts do not attract enemy attention. Woohoo! Your character is free to injure themselves as much or little on the fall as you’d like.
no subject
CHARACTER: Fingon
DIVISION & PROJECTS: Forces
MISSION: Dead of Knight; I Love Fall
SUITABILITY: Competent with sword, experiened with soldiers and fortresses
no subject
The characters assigned to this task are: Thor, Fingon, and Coupe. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.
SUMMARY:
Located a safe distance outside the city, the Ghislain Circle has been largely abandoned since the Rebellion.
More heavily-protected than most Orlesian Circles, the tower is best described as ‘sort of depressing’. You could add ‘remarkably secure’: Beyond the broken gates, its tiny windows are barred, the doors are thick and bolted, and some locks can only be opened through the manipulation of lyrium.
This has meant comparatively little looting, though there are signs indicating others have tried. Circles are known for their wealth, and there remains an assortment of books, equipment, and mundane goods that might be given to the Inquisition, to the Chantry, or to Duke Bastien.
(There are also scattered personal effects, and a few familiar names scratched into walls.)
Despite cosmetic damage and neglect, the fortress is an alluring target. It can be trapped, torn down, filled with soldiers or refugees, or anything else you can think up. It's structurally sound... with the exception of one hallway that's crumbled from beneath. A misstep will send the floor caving in beneath the party. Characters will take a long fall into rubble, and into the remains of Ghislain’s dungeons.
These are a little more depressing, being frigid and wet. There's no light source beyond that which the characters bring with them. The cells are sturdy, runed, and significantly dampen magical and rifteD abilities. An arcane horror remains locked in one, where the mage whose corpse it possessed was left behind. If the party chooses to dispatch it, they must first free it from the cell — however, they can also choose to leave it in its cage, where it cannot reach or harm them.
Though the Circle's depths extend underground, many tunnels have been artificially filled, or collapsed by time. Following one will eventually lead to a hidden staircase, up and back into the Circle proper.
You rolled a 43 out of 100, so the efforts do not attract enemy attention. Woohoo! Your character is free to injure themselves as much or little on the fall as you’d like.
no subject
CHARACTER: Marcoulf de Ricart
DIVISION & PROJECTS: Forces
MISSION: Dangerous Game
SUITABILITY: Familiar with the Orlesian landscape, pretty ok at murder, ...fine with killing dalish....
HARVESTMERE MISSION
The characters assigned to this task are: Marcoulf, Kylo Ren, and Anna. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.
SUMMARY:
Upon arriving in Velun, the party will be received graciously — if like any other expensive mercenaries — by the Comte’s staff. Chantral isn't currently in residence (there are token apologies), though it can be learned that he typically winters in the estate.
They’ll be briefed on the basics: Bandits have taken up in the Comte’s pristine, protected woodlands. In addition to illegally hunting his game, they’ve started fires, robbed travelers, and harassed the nearby town. This is all true, and speaking with the mostly human servants and villagers will confirm as much. However, the Comte has not mobilized his personal guard, or taken other measures to stop the attacks. This is a political move.
Almost two years ago, Celene regained her throne in the Orlesian Civil War, and named the elf Briala the Marquise of the Dales, alongside the promise of elven reforms. These have not been taken in good faith, and the destruction of some city Alienages has forced elves into the countryside, where resources have already grown more scarce.
If the party tracks down the bandits, they'll find a group of these elven refugees. All are adults, with the exception of an elderly couple and their young elf-blooded grandchildren. Some may be willing to talk, but all will be distrustful of three armed humans, and under no illusions about what they've been sent for. Unless the party are very careful and persuasive, this ends in a fight. Though they're outnumbered by the elves, none of the group have received formal training, and their weapons are improvised or stolen.
Clearing the bandits represents a symbolic blow to Celene, who requires Velun to feed the Orlesian army. Refusing to cooperate will strain Orlais' ability to the supply the front, and could cost the Inquisition allies.
If characters propose a third solution, please contact me with it here so that I can consider (and roll for, if need be) its success. A few valuables can be recovered from the campsite, and returned to either the village, the Comte, or the Inquisition.
no subject
CHARACTER: Anna
DIVISION & PROJECTS: Forces
MISSION: Dangerous Game, The Fall, DoK
SUITABILITY: Combat experienced, familiar with magic, pretty sneaky too but definitely strikes first and asks questions much much later.
HARVESTMERE MISSION
The characters assigned to this task are: Marcoulf, Kylo Ren, and Anna. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.
SUMMARY:
Upon arriving in Velun, the party will be received graciously — if like any other expensive mercenaries — by the Comte’s staff. Chantral isn't currently in residence (there are token apologies), though it can be learned that he typically winters in the estate.
They’ll be briefed on the basics: Bandits have taken up in the Comte’s pristine, protected woodlands. In addition to illegally hunting his game, they’ve started fires, robbed travelers, and harassed the nearby town. This is all true, and speaking with the mostly human servants and villagers will confirm as much. However, the Comte has not mobilized his personal guard, or taken other measures to stop the attacks. This is a political move.
Almost two years ago, Celene regained her throne in the Orlesian Civil War, and named the elf Briala the Marquise of the Dales, alongside the promise of elven reforms. These have not been taken in good faith, and the destruction of some city Alienages has forced elves into the countryside, where resources have already grown more scarce.
If the party tracks down the bandits, they'll find a group of these elven refugees. All are adults, with the exception of an elderly couple and their young elf-blooded grandchildren. Some may be willing to talk, but all will be distrustful of three armed humans, and under no illusions about what they've been sent for. Unless the party are very careful and persuasive, this ends in a fight. Though they're outnumbered by the elves, none of the group have received formal training, and their weapons are improvised or stolen.
Clearing the bandits represents a symbolic blow to Celene, who requires Velun to feed the Orlesian army. Refusing to cooperate will strain Orlais' ability to the supply the front, and could cost the Inquisition allies.
If characters propose a third solution, please contact me with it here so that I can consider (and roll for, if need be) its success. A few valuables can be recovered from the campsite, and returned to either the village, the Comte, or the Inquisition.
no subject
CHARACTER: Kylo Ren
DIVISION & PROJECTS: Forces, Base Operations
MISSION: Dangerous Game, I ♥ Fall, Dead of Knight
SUITABILITY: Kylo is very much a solid wall of muscle so of course he's perfect as far as "Do i need a big guy to look tall and imposing" and of course he can fight well and is definitely no slouch as far as putting on appearances and the like. Essentially he's suited for all three of these. He might also be able to get answers from the troops for Dead of Knight.
HARVESTMERE MISSION
The characters assigned to this task are: Marcoulf, Kylo Ren, and Anna. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.
SUMMARY:
Upon arriving in Velun, the party will be received graciously — if like any other expensive mercenaries — by the Comte’s staff. Chantral isn't currently in residence (there are token apologies), though it can be learned that he typically winters in the estate.
They’ll be briefed on the basics: Bandits have taken up in the Comte’s pristine, protected woodlands. In addition to illegally hunting his game, they’ve started fires, robbed travelers, and harassed the nearby town. This is all true, and speaking with the mostly human servants and villagers will confirm as much. However, the Comte has not mobilized his personal guard, or taken other measures to stop the attacks. This is a political move.
Almost two years ago, Celene regained her throne in the Orlesian Civil War, and named the elf Briala the Marquise of the Dales, alongside the promise of elven reforms. These have not been taken in good faith, and the destruction of some city Alienages has forced elves into the countryside, where resources have already grown more scarce.
If the party tracks down the bandits, they'll find a group of these elven refugees. All are adults, with the exception of an elderly couple and their young elf-blooded grandchildren. Some may be willing to talk, but all will be distrustful of three armed humans, and under no illusions about what they've been sent for. Unless the party are very careful and persuasive, this ends in a fight. Though they're outnumbered by the elves, none of the group have received formal training, and their weapons are improvised or stolen.
Clearing the bandits represents a symbolic blow to Celene, who requires Velun to feed the Orlesian army. Refusing to cooperate will strain Orlais' ability to the supply the front, and could cost the Inquisition allies.
If characters propose a third solution, please contact me with it here so that I can consider (and roll for, if need be) its success. A few valuables can be recovered from the campsite, and returned to either the village, the Comte, or the Inquisition.
Re: FORCES
CHARACTER: James Norrington
DIVISION & PROJECTS: Forces, Base Operations, Naval
MISSION: Fall, Knight, Game
SUITABILITY: James is a Knight Commander of the Templar Order, and a great tactician to boot. He's also got the clout of being the 'Champion of the Tourney' to help with any diplomatic snafus. Of which, there will be some.
no subject
The characters assigned to this task are: Alexandra, Norrington, and Six. You're welcome to say they volunteered for this, or were ordered to it as part of their Inquisition duties.
SUMMARY:
Upon arriving at the front, Alexandra and Six will find that Dame Ines has died within the past day, seemingly of poison. The atmosphere is tense, and as foreigners, the party will be tersely-received.
Preparations to burn the body are already underway, so if Alex wants to examine it she’ll need to do some very fast talking — the bulk of the soldiers are Andrastian, and those that aren’t still have strong feelings against corpses, especially this close to the Nevarran border. There will be resistance, and likely some outrage at any suggestion of post-mortem incisions.
If she does succeed, Alex will find an excess of blood in the stomach and esophagus, with eroded mucous membranes and blackened tissue. This seems to support poisoning, though it will be impossible to correlate to any that Alex might be familiar with.
Dame Ines was not well-liked. There are a few suspects, and none have an alibi:
Ines’ two lieutenants — one a childhood friend (and amateur herbologist), the other her former fiancee (and amateur naturalist). While both claim grief for her death, they’re more interested in bickering over the future of the company. Each believes they ought to have been promoted over Ines, who was less experienced. They also each believe that the other poisoned her and tried to frame them for it. They claim the manner of death as proof. After all, if they'd actually killed her, why use the byproduct of their specific hobbies, instead of waiting for the cover of battle?
The bulk of the troops are conscripts, many of whom have been previously pressed into service. There are rumblings of anti-Imperial sentiment. Investigation will reveal a former Freeman among the ranks, who once discovered will passionately describe the abuses of the Chevaliers upon the peasantry. He waited on Ines' meetings directly, and had access to her personal effects. If reported, he'll be hanged.
An Ander spy has infiltrated the company as a cook. She's described as 'warm' and 'kind' by the soldiers, who will take poorly to any suspicion of her. Encoded correspondence can be found among her personal effects, describing visitors to the camp. If reported, she'll be hanged. If she catches on to the party first, she'll try to separate and pick them off individually.
You rolled an 18 out of 100, so regardless of the party's choices or suspect, the situation will deteriorate badly — with a group of soldiers deserting into the countryside, and the remaining troops split between loyalties to their lieutenants.
The latter will kick the party out, claiming that the Inquisition’s presence is divisive. They refuse to discuss reinforcing Ghislain until they can regain control of the lines. It’s unclear whether they can do so before the Anders notice, and take advantage of the disarray.